August 20th-23rd, 2010
Theme: Enemies as Weapons

Back to Results

Back to Browse Entries

Tactics Lasso!

by Kayamon - Competition Entry

Tested on Windows XP SP2.

Use WASD keys to move, mouse to aim.
The object is to lasso other enemies and throw them
as projectiles, in order to clear the screen.

To lasso, click and hold, while tracking the enemy with your
mouse. Then, keep holding whilst swinging. Aim and release.

Only 5 levels included. Hey, I ran out of time! :-)

IMPORTANT:
You will need to have the latest DirectX installed
http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en

Downloads and Links


Ratings

#9Innovation3.87
#9Graphics4.00
#31Overall3.33
#32Theme3.80
#64Coolness11%
#67Fun2.87
#67Humor2.42
#109Community2.40

Comments

Kayamon says ...
Aug 22, 2010 @ 8:55pm

Addendum: It appears that Level 4 may not actually be completable. <sigh>

Well, it's too late to do anything about it now I guess, once the deadline's passed. Wubbish.

mpc174 says ...
Aug 22, 2010 @ 9:36pm

Very nice and original!

droqen says ...
Aug 22, 2010 @ 10:26pm

Error compiling shader ):

Looks interesting, though.

GreaseMonkey says ...
Aug 22, 2010 @ 11:25pm

Error compiling shader

localcoder says ...
Aug 23, 2010 @ 12:52am

When I try to run the game I get the error message "Error compiling shader." This is in Windows 7.

devinmoore says ...
Aug 23, 2010 @ 5:49am

Sick lighting on that screenshot. Unfortunately, I couldn't get it to play.

Aug 23, 2010 @ 6:33am

I get an error: "Error creating D3D device" :(

I'm running Windows XP SP3

eli says ...
Aug 23, 2010 @ 12:45pm

Screenshot looks amazing, but I get the "Error compiling shader" error (also Win7).

zdanielz says ...
Aug 23, 2010 @ 1:28pm

Error compiling shader... would be happy if you fix it, looks awesome!

Kayamon says ...
Aug 23, 2010 @ 2:23pm

IMPORTANT!

So it turns out in order to run it, you need the latest version of DirectX installed.

You can get it from the link below. It's fairly painless.
I had tried including the D3DX DLLs myself in the zip, but it turns out this doesn't work. <sigh> Note to self, don't use D3DX ever again, even in a 48hr compo...

DirectX End-User Runtime Web Installer

http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en

Aug 23, 2010 @ 3:37pm

Fun concept. Unfortunately sometimes the enemy fell off the world but kept walking under it. Also the aiming is a little touchy.

Graphics are really nice, I like the high contrast shadows.

Aug 24, 2010 @ 4:18am

Downloaded the latest DirectX and still having the exact same problem. The screenshot looks so cool, I really want to play! :(

ExciteMike says ...
Aug 24, 2010 @ 2:48pm

The DirectX install did fix my Error Compiling Shader problem.

Keeping the mouse on the guys was a little annoying. Maybe if there was something to indicate how long you had to hold it on him for?

Surrealix says ...
Aug 25, 2010 @ 4:32am

Error creating D3D Device.

I assume it's because I have an older graphics card (Intel 915GM) that doesn't support shaders. Looks lovely, a pity I can't play it.

Kayamon says ...
Aug 25, 2010 @ 11:04pm

Sorry you guys are having trouble loading it still. I have no idea why unfortunately :-(

Yeah, it does require shaders (PS2.0 at least), and I also used floating point textures too. I guess next time I'll aim the min-spec a little lower. I didn't think it'd be that demanding, as it runs fine on my laptop, but I guess not.

Spooner says ...
Aug 28, 2010 @ 7:01am

Runs fine for me on win7x64, but I have newish card & driver.

Found tracking the enemy with the mouse a little fiddly, but I think that could be improved without making it too easy. The lasso and blue-meanie twirling was very nicely done, though I had trouble aiming them at other meanies (felt easier just to throw them off the edge).

pekuja says ...
Aug 28, 2010 @ 12:03pm

I like the visual style. The gameplay concept is also cool, but I'm not sure the long aim was really necessary, and I didn't always understand why I wasn't hitting the enemies. I think you should work on this further.

Danik says ...
Aug 28, 2010 @ 4:16pm

The graphics look amazing.

someone says ...
Aug 29, 2010 @ 8:48am

Good game. Graphics are great.

Mik says ...
Sep 5, 2010 @ 10:55am

Neat game :-).

The latest DirectX install helped me too.

eli says ...
Sep 5, 2010 @ 11:32am

Awesome graphics here, the shaders are a great touch (finally did get it working by installing the DX update like you said).

Scramasax says ...
Sep 6, 2010 @ 3:24pm

Error compiling shader.

DrPetter says ...
Sep 6, 2010 @ 4:16pm

I'm intrigued with how you did the shadows. Definitely looks neat, and there's no obvious disconnect between precomputed/environment shadows and those of dynamic objects. The game itself is quite awkward to play though. Holding the cursor over enemies is way too harsh and sensitive in that it resets instantly once you're out of range. Would have been more comfortable with a smooth aim that builds "lasso power" more quickly if you're dead on target, slower if you start drifting away, and drops power quickly but not instantly if you start getting too off. Coupled with some suitable visual representation, that would let you feel the process a lot better, and be given a chance to learn without feeling penalized for imperfection right away. Also, with great aim/skill you might be able to play faster if your lasso charges up more quickly. Swinging and throwing seems a bit random, but it works once you realize that the most important thing is where you put the cursor.

You must sign in to comment.


[cache: storing page]