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    Ludum Dare 18

    August 20th-23rd, 2010
    Theme: Enemies as Weapons

    Back to Results

    Tacticool - Flyboy - Competition Entry

    This version is buggered. I'll enter a decent version in the Jam tommorow.

    View Flyboy's journal. | View all entries by Flyboy




    TheLastBanana says ...
    Aug 22, 2010 @ 11:05pm

    Really neat idea, it's a shame it isn't balanced. Best of luck with the Jam.

    Vlad says ...
    Aug 22, 2010 @ 11:47pm

    ERROR in
    action number 1
    of Step Event
    for object oControl:

    Error in code at line 28:
    if oOverlay.hoverID.object_index = roomWall
    at position 26: Unknown variable object_index

    Flyboy says ...
    Aug 22, 2010 @ 11:53pm

    What were you doing? Dragging stuff outside of the room?

    voxel says ...
    Aug 23, 2010 @ 1:43am

    Would love a difficult balanced version of this. Maybe it's just me, but something about little mice flinging pieces of cheese at robots is awesome

    someone says ...
    Aug 23, 2010 @ 2:49am

    Nice idea, cheese is an awesome weapon!

    TenjouUtena says ...
    Aug 23, 2010 @ 5:37pm

    I didn't get the concept at first, but this seems like a kind of neat tower defense mechanic. It seems like it needs balancing, but I'm not sure what's possible with the core idea, because right now the waves would have to rise exponentially.

    Flyboy says ...
    Aug 23, 2010 @ 6:22pm

    I think that I could balance it out by adding something that means that you need to stay on your toes more, and move stuff around. Something like enemies damaging your turrets and having shield things. I'll work on this in the future.

    ChainedLupine says ...
    Aug 24, 2010 @ 2:21am

    Amusingly, your music sounds almost exactly the same as the one in my compo. Gee, I wonder where you got it from. ;)

    Anyway, interesting take on tower defense-style play. I hope your Jam version works out better!

    Spooner says ...
    Aug 28, 2010 @ 5:55am

    Shame that this isn't really playable, but a decent effort at a beginning prototype tower-defence game.

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