August 20th-23rd, 2010
Theme: Enemies as Weapons
AVOIDAL - HybridMind - Competition Entry
This game was created for the 18th Ludum Dare 48 hour game competition. The theme was "Enemies as Weapons". Development took 26 hours from August 20th-22nd, 2010.
You control a robot attempting to lure enemy seekers and spikes into mines before the mines explode. The difficulty ramps up as you destroy mines. You can build your chain multiplier for huge points. Chain resets when you take damage or let a mine explode. With each increase in difficulty there is a multiplier that will keep buffing your score.
Send wall spikes into mines instead of using the seekers all the time--the base points are worth 5x as much!
AVOIDAL is a "mouse skills" type game so it was designed to be played with a mouse (or tablet perhaps.) It will be a lot harder to score well on a trackpad--sorry!
Flash CS4 with ActionScript 3.0, Photoshop CS4, SFXR, Reason
I really appreciate constructive feedback--especially about game balance and difficulty issues! I'll be using this feedback to release the post-compo final version.
Thanks so much for your time playing my game!
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