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    Ludum Dare 18

    August 20th-23rd, 2010
    Theme: Enemies as Weapons

    Back to Results

    Grabitas - NMcCoy - Competition Entry

    Arrow keys to move, Z to grab, P to pause, M to mute.

    View NMcCoy's journal. | View all entries by NMcCoy




    Notch says ...
    Aug 23, 2010 @ 1:32am

    It doesn't start for me! I get java.lang.ClassNotFoundException: ld18_grabitas.class

    jakkarth says ...
    Aug 23, 2010 @ 7:04am

    Fast-paced with a nice graphical style. May have been an issue with java, but I didn't hear any music or sound. Fun to play, which makes it a success in my book. Good job!

    NMcCoy says ...
    Aug 23, 2010 @ 11:34am

    There is indeed music and sound, so it might be a Java issue. There are some odd hiccups with Processing applets occasionally that'll prevent it from loading a file. A force-reload sometimes fixes it.

    Aug 23, 2010 @ 3:31pm

    Perfect example of how a simple idea well executed and polished is a great thing. Found the difficulty curve flatten a bit though, after a couple of games I had a game that took me safely to 821 (and then I got bored).

    Great interaction of mechanics.

    John Axon says ...
    Aug 23, 2010 @ 7:19pm

    Great work on this. Music and sound are solid. Your core gameplay mechanic fits perfectly with the theme, Weapons as Enemies. Solid job!

    Notch says ...
    Aug 24, 2010 @ 7:30am

    Oh, wow! Now it started, and I had a LOT of fun :D Nice game!

    Surrealix says ...
    Aug 25, 2010 @ 3:45am

    I very challenging but enjoyable game. (Was it honestly supposed to be that fast? It was crazy!).

    Got to 300 points before I started to wonder if there were any more enemy types or waves to come. I liked having the choice of whether to hold the shooting-thing and use its bullets, or if to pick up enemies and shoot them.

    The sound and music stuttered badly, and the music kept playing (well, about 3 seconds of it repeated) after I quit. I had to kill firefox to get it to stop.

    Nicely done, and it looks as though you improved it even further with the jam version.

    Danik says ...
    Aug 25, 2010 @ 1:47pm

    Very fun game!! I got 7724 points before getting trapped and killed. :D

    mwest says ...
    Aug 25, 2010 @ 3:57pm

    Awesome fun game!!! It was quite cool towards the end of my play that I seemed to have a choice between just dodging the enemies and letting them mostly destroy themselves versus grabbing them and going berserk trying to kill many with one shot...

    Very well done!

    madpew says ...
    Aug 26, 2010 @ 12:47pm

    well done. Hard getting used to (because it's so fast) but I really liked the tune.

    John Axon says ...
    Aug 28, 2010 @ 12:00am

    Fantastic. The Jam version feels like a Legendary edition of the Web version. Very tricky; very fun.

    zigs says ...
    Aug 28, 2010 @ 7:32am

    awesome! :) got 2416 before i got bored due to the enemies being all the same. if you make more enemy types and maybe a combo counter this could become an epic game!

    Draknek says ...
    Aug 28, 2010 @ 12:33pm

    I sometimes felt it was ignoring my z key-presses: making the eating period last a little longer would probably make it feel a lot better.

    I had to close any tabs with Flash content to get audio. When I did it was pretty awesome though.

    hcs says ...
    Aug 28, 2010 @ 10:58pm

    Feels like being trapped in an angry pinball machine, in the best possible way.

    pekuja says ...
    Aug 29, 2010 @ 2:28pm

    I liked this game a lot. The only thing that really bugged me is that the pseudo-analogue control system makes it hard to aim. I think this would be a lot better with an analogue stick or maybe even indirect mouse control.

    The graphical style is simple, but pretty. I like the music a lot too.

    eli says ...
    Aug 30, 2010 @ 1:15pm

    Perfect!! Extremely fun, smooth, pretty, etc. Music is perfectly matched to the fast-paced feel. Controls are exactly what they should be.

    I love the detailing too. The idling of the enemies after you die, the feedback from the monster "eyes", the background, etc.

    Basic says ...
    Sep 1, 2010 @ 6:55am

    Really Cool, alittle frustrating sometimes when you are trying to put enough distance between you and them so you can turn around. felt like the arena could have been alittle bigger.

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