August 20th-23rd, 2010
Theme: Enemies as Weapons

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Architector

by JMNielly - Competition Entry

Controls:
WASD or Arrows to move.
Mouse to aim, fire and control the camera.
E to pick up an enemy.

When the blocks are falling:
W or UP to slow down.
S or DOWN to speed up.
RIGHT/D A/LEFT to move.
Mouse to control the camera.

Featuring:
-STUNNING REALISM
-YOUR ARCHITECTURAL TALENTS
-CHARLES DARWIN
-TINY DRAGON ROCKETPACKING
-FISHES FIRED LIKE MACHINEGUNS
-DOUBLE JUMPS

Build upwards to escape your doom at the hands of dumb weaponizable monsters.

Downloads and Links


Ratings

#27Graphics3.58
#30Innovation3.54
#39Audio2.83
#42Humor2.68
#44Overall3.21
#56Fun3.04
#73Theme3.38
#96Community2.53
#110Coolness4%

Comments

Mary674 says ...
Aug 22, 2010 @ 7:44pm

I totally lose. But you win. :3

Thores says ...
Aug 22, 2010 @ 10:11pm

Super cool concept! After the tutorial though, my guy became invisible and I couldn't really do much after that.

JMNielly says ...
Aug 22, 2010 @ 10:25pm

Thanks. What is your browser? Is your flash browser up to date? I'd really like to fix this.:/

Henry Blank says ...
Aug 23, 2010 @ 12:47am

I like the idea !

But there still is some annoying things :

- I have an AZERTY keyboard, and my wrists hurt now, since it's either a garbled wsad or arrow keys and good luck hitting e :3
- I can't really see where my blocks are falling, which caused a pileup on the house and that's all.

I'll retry later with a QWERTY.

Pokute says ...
Aug 23, 2010 @ 1:15am

The Enemies as Weapons seems tacked on to this game. Had some fun though frustrating time building the frankenhouse.

Andrew Marsh says ...
Aug 23, 2010 @ 1:44am

Really enjoyed this game. I enjoyed building the tower. However I disliked how it was difficult to see where your blocks were going due to them filling up a lot of the screen.

JMNielly says ...
Aug 23, 2010 @ 9:48am

I made a few additions to the controls section of the description up there. Thanks for the feedback!

T8000 says ...
Aug 23, 2010 @ 11:34am

Nice idea, i wish you had more creatures to shoot with. :)

Catmoo says ...
Aug 23, 2010 @ 2:07pm

This game is awesome :) At first when I read the description I thought jeez sounds like there's a bit too much happening, but after playing it I was really impressed :)

Meep says ...
Aug 23, 2010 @ 5:20pm

Very nice concept! =) Climbing was sometimes tough, but doable.

John Axon says ...
Aug 23, 2010 @ 7:05pm

Cool game. My issues were the controls. Aiming with your mouse works great when the camera is static, but yours is moving all the time. Why not make AWSD movement and the arrow keys for aiming?

Also, the blocks dropping from the sky was a cool touch; very Tetris-like. Why not pull the camera back in those sections so the camera's static again making the game kinda look like Tetris? If you wanted to take it one step further, you could rotate those falling blocks too, but that might be too cool.

Awesome game, JMNielly!

stqn says ...
Aug 26, 2010 @ 10:01am

Unfortunately unplayable here due to big input lag, missed mouse clicks and unusable keys (with an azerty keymap). I'm not saying it's your fault (except for the keys!) because many other games give me input lag, but for example Robot wants puppy, which seems to use the same framework, doesn't, or at least not as much.

Alan Lynn says ...
Aug 26, 2010 @ 3:02pm

You have some cool stuff here. However, in my opinion, the pieces didn't quite come together gracefully. I just wanted to play the tetris building/climbing without any of the fighting.

stqn says ...
Sep 1, 2010 @ 1:43pm

After fixing my input lag problem and changing my keymap to qwerty, I played some more. The game is promising but I had trouble aiming, the projectiles kept hitting the ground rather than the enemies. Also like others I had trouble placing the falling blocks because I couldn't see where the original house was. It was also difficult to jump inside the house.

stqn says ...
Sep 1, 2010 @ 1:48pm

Oh, there's double jump! I didn't know that... Oh well.

GBGames says ...
Sep 1, 2010 @ 7:04pm

I loved the use of the theme, and the dragon/jet pack is ingenious! The different colors of the sky to indicate height was a good idea. While it was annoying that I couldn't see where I was dropping the building parts, I found that moving the mouse to the bottom of the screen let me see what was coming before it would drop.

pekuja says ...
Sep 5, 2010 @ 3:52am

I was a bit bummed out that there seemed to be very little reason to use other enemies than the bat. It seemed to be the most powerful. I really liked the tetris mechanic, but I kinda screwed myself over with it and was unable to finish. I think I'll play it again later though.

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