August 20th-23rd, 2010
Theme: Enemies as Weapons

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Omnicide

by nitram_cero - Competition Entry

It's sort of an "auto-canabalt" where you grab enemies and throw them to others in order to clear your way.

They can chain-explode, and also they begin using weapons after a while.

When the game starts getting difficult, the only way to survive is to USE ENEMIES AS WEAPONS, making them bounce on the floor for maximum explosions.


It was done in under 9 hours.
Tools/SDKs used:
SFXR, RazorLame, Musagi, FlashDevelop, Flixel, GraphicsGale, Audacity

Downloads and Links


Ratings

#36Audio2.90
#42Theme3.70
#65Innovation3.17
#69Community3.06
#71Overall2.97
#74Graphics3.00
#91Fun2.67
#104Humor1.83
#166Coolness0%

Comments

Sparky says ...
Aug 22, 2010 @ 8:28pm

Wow, nine hours? That's pretty impressive. This is pretty polished visually for a Ludum Dare game, especially one done in such a small parcel of the weekend. I haven't made it very far into the game, I always seem to die when they start using weapons. I suspect I'm not very good at flinging the little guys into each other, and it would be more fun if I understood how to play better.

nitram_cero says ...
Aug 22, 2010 @ 8:50pm

Thanks!... I have the timelapse video almost finished that prooves it :)

I'm having some video/audio issues, maybe I'll post it tomorrow.

Thanks for playing!

Pokute says ...
Aug 22, 2010 @ 11:21pm

Fun game that's implements the theme nicely. Well done!

Chickenwing says ...
Aug 23, 2010 @ 5:01am

Really nice.
Bit hard but that only pushs the fun ;).
Bit nice documentation had been nice or a tutorial.
But for the used time really good!

nitram_cero says ...
Aug 23, 2010 @ 6:15am

Thanks!

Here's the timelapse, in case you want to see me go epileptic :D

http://www.youtube.com/watch?v=yb9QOvynKNk

superflat says ...
Aug 23, 2010 @ 6:58am

Although it appears very close to Cannabalt, it plays pretty differently. I found the throwing a little fiddly and unpredictable at times. That said I definitely got into it and gave it a good few goes. It fit the theme well had enough polish to feel like a finished game, which not many entries did, so bonus points there.

I found the scrolling a little jerky on my machine, I wonder if that was spoiling some of my enjoyment of it?

Overall, good work!

flashkick says ...
Aug 23, 2010 @ 10:36am

The game looks great!
I had a bit of trouble getting the enemies to explode so I just threw them into the ground to survive longer.

mwtb says ...
Aug 24, 2010 @ 12:37am

Nice little idea but too awkward to play with my touchpad. I ended up just grabbing an enemy and then scooping up all the guys in front until the game stopped adding new ones.

nitram_cero says ...
Aug 24, 2010 @ 8:29am

Good bug report!
Anyway, I think I'll be limiting the amount of enemies you can grab.

skalle says ...
Aug 24, 2010 @ 4:43pm

Nice little game you got here, very impressive to be done in 9 hours! So I played this game quite a few times, and it took some time to get the throwing just right (and even now it's pretty hard). I tried to throw too hard first, but ended throwing the enemies inside the buildings. Maybe you could clip the enemies so they stay outside the buildings, or automatically release them if the cursor goes inside the building?

Nice and challenging game. Maybe add an online scoreboard? ;)

Draknek says ...
Aug 25, 2010 @ 10:32am

The game was too hard if I tried picking them up individually so I just held down the mouse button and grabbed all of them together. It was like a flying party of soldiery death.

Alan Lynn says ...
Aug 26, 2010 @ 12:59pm

I wasn't able to figure out how to get a throw. I would have preferred this control scheme:

mouse button down: pick up enemy
mouse button up: throw enemy down at a 45 degree angle

nitram_cero says ...
Aug 26, 2010 @ 9:01pm

Yeah, the controls aren't good. But I couldn't polish them enough in the given time.

Sorry!

mwest says ...
Aug 29, 2010 @ 12:20pm

Wow - great effort for 9 hours!

The throwing was a bit hard - I'm still not quite good enough to get very far...

GBGames says ...
Sep 2, 2010 @ 12:05pm

I like how there was that background that scrolled by, but it made me think there was an ending. Also, once I found that I could hold the button down and carry the entire army, it was super easy. I thought that when your power was low, you couldn't block anymore, but if you can pick them up before they fire, it wouldn't matter anyway.

Throwing was difficult. Sometimes I could chuck an enemy into the next two platforms, but most of the time I could only drop them.

Cool concept though, and reminiscent of Canabalt!

HybridMind says ...
Sep 4, 2010 @ 9:01pm

Great effort for 9 hours! I also like how strange it is to play a game where you character autojumps for you and you defend them with the mouse cursor! Pretty cool idea and it is pretty fun to chuck the enemies around and deflect the bullets. Seems pretty hard though I wasn't able to get very far. Plus when you die it resets so fast I can never tell how far I ran. I also like the term "auto-canabalt" :D The mud-man that slowly appeared in the background was really funny too. I used the strategy others mentioned of just holding down the mouse button and sweeping up enemy after enemy and then throwing them in a heap.

pekuja says ...
Sep 5, 2010 @ 12:04am

It seemed like I could win by just holding the mouse button in the right edge, grabbing all enemies. Maybe dropping them every once in a while. Fix that, and this could be quite a cool game.

stqn says ...
Sep 6, 2010 @ 7:31am

Nice, though a bit hard to play here due to slight jerkyness and a trackball. I played before reading the instructions here so I didn't know about the explosions... I'll try again.

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