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    Ludum Dare 18

    August 20th-23rd, 2010
    Theme: Enemies as Weapons

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    Over Ambitious Necromancer - speciesUnknown - Game Jam Entry

    I managed to get a lot of the important stuff working, but a few critical things are missing;

    1) most of the code is absolutely HORRID. However, its a nice change to have an excuse to "just make it work".
    2) Camera is dodgy
    3) No win or lose condition
    4) Level is just a big concrete arena with no features
    5) No enemy spawning, and enemy AI is limited to per-creature.

    View speciesUnknown's journal. | View all entries by speciesUnknown




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