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    Ludum Dare 18

    August 20th-23rd, 2010
    Theme: Enemies as Weapons

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    An Unfinished Game - Redbone - Competition Entry

    Yeah, it's unfinished. You can judge it by what it is if you want.

    Arrow keys to move, X to jump.

    View Redbone's journal. | View all entries by Redbone




    Dslayer27 says ...
    Aug 22, 2010 @ 9:51pm

    Nice, I could see where you were going with it. ;)

    Meep says ...
    Aug 22, 2010 @ 10:36pm

    Looks like it could've had a lot of potential. Unfortunately there wasn't much of it to get a feel for it. D=

    localcoder says ...
    Aug 23, 2010 @ 1:25am

    Yeah, it's unfinished. It is pretty though, and very smooth and responsible and has a good feel about it. Please make more :)

    devinmoore says ...
    Aug 23, 2010 @ 8:00am

    Too short! Way fun. The background is so nauseating... maybe slow it down a bit? Great particle motion and very strong concept. I think this could be a commercially successful game if it had more of the same.

    flashkick says ...
    Aug 23, 2010 @ 11:32am

    Having the gibs of the enemies blow up other enemies was fun.

    NiallM says ...
    Aug 24, 2010 @ 3:44am

    This is pretty nice, even if it is unfinished. It would be great to see it finished.

    Alan Lynn says ...
    Aug 25, 2010 @ 12:19pm

    Knocking enemies into other enemies is cool, but how would it be used as an interesting game mechanic, rather than just an amusing effect?

    Spooner says ...
    Aug 26, 2010 @ 7:41am

    The moving background was painful, but otherwise pretty.

    The problem with the knock-enemies-into-other-enemies system is that you kill enemies by touching them anyway, so there isn't much reason for it. Perhaps if you had to bounce on the enemies and that made them shoot out and kill other enemies, it would make more sense.

    madpew says ...
    Aug 26, 2010 @ 12:27pm

    finish this. it's an order :D

    someone says ...
    Aug 28, 2010 @ 9:29am

    Good start of something...

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