August 20th-23rd, 2010
Theme: Enemies as Weapons

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Your Doomed

by Osgeld - Competition Entry

Basically you have just warped into a field of asteroids, you cant win, but your going to try your best to stay alive! (high score game)

Use WSAD or the arrow keys to move, space bar to activate your tractor beam, but beware you only have so much energy and shields

made with love2d (yea I said I was going to use processing, but then the theme ended up being a game mechanic and I needed to manage a ton of objects at once, love2d has a physics engine, processing doesn't)

Windows, download the windows version and double click, Nix and mac must download and install love2d from love2d.org, and download the love file above (marked as linux)

Its been a fun time, and good luck to everyone

PS: requires a 1024x768 screen (though the game is windowed, it was setup to fit the game + window on 1014x768, barley)

Downloads and Links


Ratings

#36Community3.60
#103Graphics2.67
#110Coolness4%
#121Theme2.83
#139Audio1.17
#143Overall2.17
#152Innovation2.28
#152Humor1.33
#156Fun1.83

Comments

Zillix says ...
Aug 23, 2010 @ 9:10am

Nicely done. Does the game get harder over time? I played to about 200 by pushing everything off the right of the screen, so I never had any asteroids onscreen for long.

Osgeld says ...
Aug 23, 2010 @ 11:48am

it is a little buggy in that regard box 2d is weird like that, even though there is zero gravity and zero friction if you jumble them up too much things start to stick though I apply impulses, and I fussed with it for nearly a day (not amused)

and yea it does get faster over time, as long as the non existant friction and gravity dont take hold

Spooner says ...
Aug 27, 2010 @ 10:24am

Needed a bit more to do; would have been nice to have less asteroids and maybe some aliens shooting at you that you needed to crush with the rocks?

Otherwise interesting mechanically and has potential, perhaps.

zigs says ...
Aug 28, 2010 @ 6:36am

I noticed that if you spam the space bar you'll be able to grab the same rock several times and accelerate it so much that doing this a few times can clear the screen of rocks.. this was a little buggy. i did like the game otherwise :)

pekuja says ...
Aug 28, 2010 @ 12:19pm

Not too bad of an idea, but I thought the controls could be better, more direct, and it would probably be better if the effect of a thrown meteor was more obvious. This way you might clear the way, or maybe not. Explosions maybe? Or is that too cliché?

stqn says ...
Sep 1, 2010 @ 3:11pm

I tried it under Linux, both the .love and the .exe with Wine, and they both have white rectangles for the sprites! Some alpha channel problem?

Besides that, the game was working fine.

As far as the gameplay is concerned, as others noted, you can push all the rec.. rocks to the right of the screen and then it becomes not so interesting :). Maybe you could implement waves of rocks/enemies, and the player would have to grab a rock to throw it on a bunch of other rocks in order to clear the path, or something.

Osgeld says ...
Sep 2, 2010 @ 9:27pm

could be an alpha issue with your video card / drivers, I tested it on my nvidia cards in windows and linux, a crappy old ati 9200, and a intel GMA 950 or something and even once on my work pc with a very old ATI after the fact (rage 128 would be giving this thing credit) so I dunno

yes the original plan was to have enemies, and other interesting things including boss ships see my journal for the full sprite sheet, but 48 hours kicked in, along with box2d BS

honestly I would have been better off with my original choice of processing ... it does not have a physics engine, but i would say 70% of the advantages of using love2d ended up being nullified by broken behavior and I would have been better off with some basic box/if then collisions

yes I am blaming my tools, but really I have not been happy with the newer versions of love, it does manage to make you haggle more just to get it functioning, like watching rocks get stuck on eachother due to friction when there should be no friction, kludging the graphics with a physics so you watch your bounding boxes rotate and disorient, while watching your sprites (which are using the same stupid xy data)

I am just tired of fighting a 50/50 system

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