August 20th-23rd, 2010
Theme: Enemies as Weapons

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by Super-Dot - Competition Entry

This started out as a Glorious Trainwrecks entry, so it has that two-hour-game quality, but it ended taking me 26 hours. Wheeeee~

It's a primitive storytelling experiment!

Downloads and Links




voxel says ...
Aug 23, 2010 @ 1:48am

I'm glad you didn't include instructions. Took me a minute to work out what was going on. Liked the attractor mechanic but would have liked Y and B to be dangerous to the player. Nice effort, one of the more original games :D

AndrewBC says ...
Aug 23, 2010 @ 7:46am

Interesting game, though a bit too easy I think. It was fun trying to figure out just what was happening, and then being pleasantly surprised when the two previous tools combined in an unexpected way on the third level. Heh.

Jhelle says ...
Aug 23, 2010 @ 11:33am

Your host is acting like a jerk and won't let me download.
Is says
"Backlog too deep
This application currently has too many requests in its backlog."

Please upload it somewhere else, I want to try it out :)

Jhelle says ...
Aug 23, 2010 @ 11:36am

I like the idea behind this :)

T8000 says ...
Aug 23, 2010 @ 12:46pm

I wish there would have been more levels, i liked the idea. :/

Danik says ...
Aug 24, 2010 @ 1:23pm

Level 3 finished itself while i was busy responding to an IM. :P

someone says ...
Aug 28, 2010 @ 9:34am

Nice idea. Could do with more challenging levels though.

mwest says ...
Aug 29, 2010 @ 1:10pm

Interesting idea! A bit too easy though...

stqn says ...
Sep 1, 2010 @ 3:25pm

With some serious level design, this could be a great game! I like it anyway, but the 3 levels are clearly not enough... Especially the last one :)... Though I could see blue and yellow are enemies, which could create interesting gameplay situations if they did attack each over when they were closer than the closest red disc... (Maybe they already do, not sure.) Maybe with enemies that can only be killed by blue, enemies that can only be killed by yellow, thrown into the mix.

pekuja says ...
Sep 5, 2010 @ 1:01am

I didn't really feel like the yellow and blue circles were my enemies, so I'm not sure this really fits the theme. Anyways, I thought the mechanics were pretty cool.

Switchbreak says ...
Sep 6, 2010 @ 4:21pm

Interesting. I wish you didn't have to go all the way back to the start every time you messed up.

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