August 20th-23rd, 2010
Theme: Enemies as Weapons

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by kd5bjo - Competition Entry

This game has been designed for and tested on the iPad. It should also work on iPhone, though that has not been tested.

If you don't have access to either of those devices, it is playable, but slightly degraded, on mozilla and webkit-based browsers.

Downloads and Links




sfernald says ...
Aug 22, 2010 @ 9:45pm

can't locate the source code

kd5bjo says ...
Aug 22, 2010 @ 10:50pm

sfernald: Your browser has a "View Source" button somewhere.

kd5bjo says ...
Aug 22, 2010 @ 10:56pm

Alternatively, right-click on the "Source" link here, save it to your hard drive, and open it with a text editor.

sfernald says ...
Aug 22, 2010 @ 11:15pm

haha, ok, that makes sense. I thought it was flash. I was wondering how it would work on a iphone. I'll try it on my ipad and let you know how it goes...

JamesGecko says ...
Aug 23, 2010 @ 5:36pm

Not bad. It was somewhat easy and slow paced; the difficulty didn't seem to increase very much.

Jamin says ...
Aug 23, 2010 @ 6:13pm

Don't have any Apple products, but this is the kind of game I'd catch myself playing from time to time on my phone.

I do feel like the game needs more incentive for playing well... as it is, slowly wiping out turrets one at a time (spending as little time in the cross-fire as possible) is a more effective strategy than dashing into the midst of things and trying to wipe them out quickly.

Aug 24, 2010 @ 3:56am

Could have been great fun but was too slow. I didn't feel like I had much control over where the enemies were shooting, as I spent most of my time just waiting for them to face me.

Nice try, and there is the germ of a good game in here, but for your next version you should (a) make it so that the guns spin faster, or (b) make it so the guns always face the player.

mwest says ...
Aug 24, 2010 @ 12:05pm

I agree with posters saying it's a bit too slow and easy to be fun - apart from that a good entry!

Spooner says ...
Aug 28, 2010 @ 7:34am

I've seen a few tempt-enemies-to-shoot-each-other games and although the rotational mechanic in this one was an innovation, the game was just a little too slow to keep interest.

Draknek says ...
Aug 28, 2010 @ 11:13am

Turrets rotate too slowly for this to be much fun.

I also would have expected the guy to move to where I click, rather than moving a set distance in that direction and then stopping.

Supermini_man says ...
Aug 29, 2010 @ 5:18am

Not bad, but the game was a bit to slow paced to have any real challenge

someone says ...
Aug 29, 2010 @ 8:09am

Didn't work in Opera, everything spawned at 0,0.
Really slow in Firefox.

pekuja says ...
Sep 1, 2010 @ 12:43pm

The turrets turn really really slowly. There also seems to be some problem with the controls. It won't register a short click at all. I like that you have the faster dodge move in there in addition to just walking around.

Pokute says ...
Sep 2, 2010 @ 1:41pm

The running animation is funny. Other than that, there's not much interesting except simple controls for touch-based devices and that it's in JS.

HybridMind says ...
Sep 3, 2010 @ 4:59pm

Could only play the web version of this and it seemed to move in slow motion? My little dude ran around just fine but the turrets spun so slowly as to make it no fun. Tough to tell if this was how it was supposed to be or not. Managed to get the turrets to fire on a few of their buddies but with it taking 30 seconds for them to spin 360 it is a bit too slow to keep my attention.

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