August 20th-23rd, 2010
Theme: Enemies as Weapons

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Double Bounce

by Doches - Competition Entry

A glowy mashup of pool, putt-putt golf, and air hockey. If you create new courses in the editor, please upload them to the server so other people can play & rate 'em.

Downloads and Links




Pokute says ...
Aug 22, 2010 @ 11:09pm

Doesn't fit the theme one bit, but it's fun, especially with designing own courses (can't destroy walls though). With some more polish and a matching theme, this would've been very good.

timgarbos says ...
Aug 23, 2010 @ 4:14am

Awesome! I seriously enjoyed playing every level :D

In some levels where you have to hit the small ball, it's very hard to aim (with the small ball) and it gets a bit random. I like the randomness, but you get that when there's many balls anyways, so I think the small ball should have been bigger :) Also I don't clearly see the theme.

The idea of being able to move the target hole is brilliant!

I really like the simplistic graphics and atmosphere of the game.

superflat says ...
Aug 23, 2010 @ 6:51am

My fave so far. I love the aesthetic, think it fits the theme just fine, and it plays really smoothly. It's great you managed to get online level design on there in the short time. Love the tingling bell sounds too.

Fantastic job... I think an iPhone port is called for!

Sparky says ...
Aug 24, 2010 @ 2:31pm

I think this fits the theme pretty well, actually. I like the core game here, and it's quite pleasing esthetically. I think the one thing it needs is a proper campaign mode with really nicely designed, thought provoking levels.

I like the sound, by the way. I'm really impressed that you managed to get in an editor and online support- wow.

Danik says ...
Aug 24, 2010 @ 2:43pm

Simple but very nice visuals, good gameplay. Is there any way to test your levels without exiting the editor?

stqn says ...
Aug 24, 2010 @ 6:41pm

Seems good, but the windows version runs at about 1.5 fps here under Wine :-} (I have no idea what to do with the python scripts in the Linux archive.)

Sparky says ...
Aug 24, 2010 @ 10:03pm

A friend and I are very impressed by your editor and level sharing system. Might you by any chance be interested in talking with us a bit about the approach you used?

Doches says ...
Aug 26, 2010 @ 8:34am

@Everyone: Thanks so much for the comments! I love that a couple people have submitted courses, as well.

@stqn: It should only require Python & Pygame -- you almost certainly have Python already installed, and Pygame is easy to get (`sudo apt-get install python-pygame` on Ubuntu; something similar on other distros). Then run `python` or `python`

@Danik: Alas, no. I had some rough 'preview' functionality in there before, but it got culled in the great pre-submission bughunt. You can fake it by drawing a course, saving it, leaving the editor, playing it, then loading it back into the editor for more tweaking.

@Sparky: I'd love to do a proper story mode, but I was just too uninspired by the end of the compo to make any nicely designed, thought-provoking levels. If you'll shoot me an email ( I'd be glad to chat about the editor & level sharing system

Alan Lynn says ...
Aug 26, 2010 @ 9:45am

The course sharing is the most impressive part.

Jerm says ...
Aug 28, 2010 @ 3:00am

I'm sure the level uploading violates at least two of the competition rules :). All the levels that I played were very easy and it seemed the best strategy was just to launch at the nearest ball and reset the level if it didn't win. I think the gameplay should be fleshed out a bit more so that it's possible to create interesting levels that require more than a few shots to complete (eg. by having multiple target balls). Also, the level editor needs to have the ability to delete/adjust walls.

pekuja says ...
Aug 30, 2010 @ 9:19pm

The downloadable level system is very impressive. I suppose it could also be called "cheating", but I don't mind. You still had to make the system available for people.

I don't see at all how this fits to the theme. The game is fun though, so you may want to keep working on it.

By the way, I don't think I've ever heard of Putt-Putt, but perhaps you were thinking of Mini Golf?

stqn says ...
Aug 31, 2010 @ 5:20am

I installed pygame but the game also requires pymunk and unfortunately the AUR package for Arch Linux seems broken at the moment :-}

stqn says ...
Aug 31, 2010 @ 6:10am

Oh well, tried it under Windows (argh), it’s a nice game. I like how the sounds in the menu almost sound like a music. Needs a way to change the par and delete walls in the editor! (Haven’t tried the jam version.)

HybridMind says ...
Sep 3, 2010 @ 7:39pm

Really cool! I enjoyed rolling through the tutorial and then checking out some of the user made levels. I tried designing one but right when I was about to finish it crashed! :(

Most of the levels seem way to easy to win so far. Way to implement online level sharing and rating though--that is pretty crazy.

@Pekuja: putt-putt is just another name for mini-golf.

DrPetter says ...
Sep 4, 2010 @ 3:28pm

Very beautiful to eye and ear, and online levels are super awesome. In the end it's still just mini golf with a bunch of balls though. Kind of chaotic and chancy which makes it somewhat dull as a game. Most of the levels seam beatable in one (lucky) shot, so that's what I kept trying for, by hitting at various random angles and resetting when it didn't seem to go the way I wanted. Not sure what you could do to improve it. Adding more elements would just make it more complicated. Ideally you should be able to find something that makes it more focused and skill-based, rather than a game of luck and persistence/repetition. Of course, it works well as a casual pokey fun toy for killing a few minutes and enjoying a fireworks display. The world needs those too. With the online levels it has great replayability/novelty factor.

Dan C says ...
Sep 5, 2010 @ 6:08pm

The graphics and sound are absolutely beautiful. I particularly love the coloured particles that appear when the balls collide. I'm quite fond of using glowy vectors myself, but I hope you won't mind too much if you find some of your other graphical ideas make their way into my future games.

To me the goal seemed fairly vague. With more than one scoring ball on the screen I was expecting to score different points for different balls, or score bonus points for scoring with two balls at once, etc. Scoring only by the number of shots taken seems uninventive, and doesn't leave much room for incremental improvement between a good score and a great one. Most courses could be beaten in one shot just be firing the cue ball as hard as possible in a random direction.

I found this quite innovative, because although the idea of blending Pool with Mini Golf seems fairly obvious, I'm not sure I've ever seen anything similar. It reminds me a bit of Lightning Break or Lightning Pool, but those games are still located on tables with four sides and six pockets.

I agree with some of the other commenters that this *just barely* fits the theme. But I still love it.

skalle says ...
Sep 6, 2010 @ 4:54pm

Very soothing to play, the music effect is really great!

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