August 20th-23rd, 2010
Theme: Enemies as Weapons

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Mines and Bobbleheads

by rale - Competition Entry

You are one small Bobblehead trapped in a blue world full of mines! All your friends heads have grown to enormous sizes. You have to help them by guiding the evil mines to explode near the heads.

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Redbone says ...
Aug 22, 2010 @ 8:40pm

Really fun, and addicting. It's a bit hard to get the mines to go fast enough to explode, which adds to the challenge.

GreaseMonkey says ...
Aug 23, 2010 @ 1:05am

ok this worked twice and then broke (i used wine because the C++ wouldn't build - that's why you don't use microsoft vizzel C++), but what i played was quite cool so here we go

oh wait it's working now

this is pretty nifty, i think it's been done before but not with big inflated bubbleheads so it's pretty good for innovation

the smallest bobblehead size is a pain in the arse to sling a mine into - if you'd dropped that, i wouldn't have wasted so much time on level 4 (i gave up) and would have awarded you another star

theme is existant and it works

graphics are fantastic, it looks like a flash game but it's even better because it isn't

audio works really well, especially those ambientish sounds you get when you win or lose, also kickdrums are fun

not sure if there's humour so i'll say N/A

overall this is a good game if you feel like wasting time

no journal so 1 star for community

hcs says ...
Aug 23, 2010 @ 11:12am

Wow, the "solidity" of this is fantastic, all of the effects contribute to make it feel like a real world. A bit hard for me to get into (didn't get past Level 3), but fun!

JamesGecko says ...
Aug 23, 2010 @ 4:42pm

Simple, but fun. It's a little hard getting started, but I was really getting into the swing of things by level 3. Level 7 was just too hard for me to get past, though.

I didn't realize just how fantastic the graphics were until I'd taken a break from slinging things around, but they do look really good. Lots of subtle effects.

I'll award humor points for the concept of "saving" your "friends" by slinging mines into them until they explode. :-)

eli says ...
Aug 24, 2010 @ 10:42am

I couldn't get past level 3, but not for lack of trying!! Nearly everything about this is good. Clean and coherent graphics, lovely effects. The attention to detail is what makes it. I'd say mix the extremely satisfying drum beats into some kind of background music, add a scoring mechanism (for time, style, whatever), and you have a winning, addictive casual game.

mikeysee says ...
Aug 25, 2010 @ 3:06am

Sweet little game. As other have said its really tough. Could of done with some sort of indicator of the health of the dude in the middle tho.

stqn says ...
Aug 26, 2010 @ 11:34am

Doesn't work under Wine because of missing MSVCP60.dll I think... I'll try to get it later if I'm motivated enough. First trying games that work :).

moop says ...
Aug 30, 2010 @ 11:26am

Very nice graphics and a simple but addictive concept.
I probably would have played for a lot longer had the mouse not been restricted to the window preventing me from moving it to a more convenient place. :)

stqn says ...
Sep 1, 2010 @ 2:02pm

Okayyy so I found a copy of msvcthing60.dll and copied it into the game's directory, which was enough to make it work. I didn't understand the instructions at all; why not write simply "pull the mines towards the big round white thing to make it smaller"? (Which doesn't make any sense, but I would have understood it better anyway :))
Then it's way too hard, not fun to die at first hit. But it's nice and reacts well.

pekuja says ...
Sep 5, 2010 @ 12:22am

Pretty nice. I didn't always understand why some mines would blow on the enemy blob thing and other times not. Is it a speed issue, or do I have to have held the mine?

Scramasax says ...
Sep 6, 2010 @ 4:27pm

Fun but wish the mines killed each other or there was a place to throw them.

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