August 20th-23rd, 2010
Theme: Enemies as Weapons
Get people to do what you want, by lying to them!
Click on folks to add them to a sentence, and then add in insults or complements.
Still suck at makinbg music so feel free to hit 'm' and mute it, you won't hurt my feelings :)
timelapse coming soonish :D
Downloads and Links
Ratings
![]() | Innovation | 4.17 |
#9 | Humor | 3.62 |
#18 | Community | 3.89 |
#21 | Overall | 3.56 |
#27 | Graphics | 3.58 |
#33 | Fun | 3.28 |
#40 | Theme | 3.72 |
#55 | Audio | 2.63 |
#110 | Coolness | 4% |
Comments
I love the concept of the game, I hope the next version we can use more insults huauhahuhua, good job as allways !
Wonderful concept. Would love to see a commercial product of something like this.
This is some very promising gameplay. I would highly encourage you to explore the mechanics further. Well done!
A lot of fun - definitely could use some polish (make it so that 'enter' executes dialogue as well...). Would love to see more of this.
Wow, great idea! The conversation input is a little bit clunky, but could have been much much worse. I enjoyed the visual puns of the compliment/insults. Mostly impressed by the innovation here, tho, fantastic concept!
Very cool, and works well. For the first few levels, there didn't seem to be much difference between insults and compliments, so perhaps don't show them in the interface until the mechanic is needed?
Well done.
very nice, innovating idea, runs smooth well made graphics. puzzles done well with the limited vocab, add more words etc to this game and it could make a great puzzle game
Wow, that is just awesome.
Great idea, great use of the theme, impressive implementation.
Everything, but the music, is awesome. :)
I enjoyed working out the puzzles in the game and think that it could be be great with some more levels designed after the competition.
Creating the insults was a bit cumbersome, especially when I had to persuade about 8 guys to leap into a pit. Otherwise, it was intuitive enough. Shame that there wasn't really a difference between pants and balls though :P
Cool gameplay! If you ever plan on adding to this game, I'd turn your dialogue interface into the Sims design. You click on a person, and two bubbles pop up above their head, Complementary and Insultory. From there you get your different phrases. The last part would be Clear or Execute. This would be more intuitive as you don't have to drag your mouse across the entire the screen.
Neat game; congrats on your hard work!
I almost gave up at the second level which was really tedious but the next levels were more entertaining. The concept is innovative but doesn't quite work 100% as it is, it would need an amount of experiment that was clearly not possible in 48h.
Still great idea and fun little game!
I almost gave up at the second level which was really tedious but the next levels were more entertaining. The concept is innovative but doesn't quite work 100% as it is, it would need an amount of experimentation that was clearly not possible in 48h.
Still great idea and fun little game!
That's a pretty original concept. This game could be really interesting if there was more time to develop more interesting puzzles. Maybe with more subtle interactions. Currently it's basically just making the people follow other people, and possibly punch them to death.
Interesting idea and some good level design. I like that it's not about "weapons" strictly speaking, but still about killing other people. I didn't see the point of having three different insults...
As far as the UI is concerned, IMO it would be easier with the icons always visible, and the Execute button next to them on the bottom of the screen.
For some reason, it works better than other Unity 3D games under Wine. The grey sphere that appears when I press "Execute" slows things down to a crawl though.
The graphics work well and the death animation is nice. The music, indeed, gets annoying after a while :).
I like the basic idea but the game as implemented was not very fun for me. It seemed no matter whether I complimented the enemies or insulted them they did the same thing.. which was jump into the spike pit. I died a few times slipping off a guy and also a few times just not having any warning getting to a new screen.. the transition would just slaughter you by having you fall right in a pit. With no checkpoints there were only so many times I would work my way through the clicky battle interface. Once again I believe the idea is a good one but as implemented I can't really get into it. I didn't mind your music.. it worked well with the strange little animations of the dudes. :D
Nicely executed, though there were a few issues with gameplay.
- The second level with the large spike pit was fairly cumbersome with all the repetition
- In the third level in the tunnel I got stuck between the two dudes with no way out (the tunnel wasn't high enough to jump over to let one get at the other). Eventually I had to stand on one's head while he beat the daylights out of the other.
Overall it was nicely presented and uses a unique game mechanic I've not seen before.
Very interesting concept, but I found the interface very unwieldly indeed. I can't help feeling that the concept might have worked better if it wasn't a platformer.
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Runs well. Good job :D