August 20th-23rd, 2010
Theme: Enemies as Weapons

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HypnoFruit (TD)

by Alan Lynn - Competition Entry

This is my first ever entry to Ludum Dare! HypnoFruit is a tower defense game, where your use captured creeps as towers. To use a creep as a tower you must first defeat it, then feed it enough hypnofruit.

I didn�t have as much time as I wanted to, so the graphics are horrible, and there are only two barely tested levels. I did manage to get a few sound effects in before I ran out of time. Overall, I had a pretty good experience, without any serious setbacks.

Downloads and Links




TheLastBanana says ...
Aug 23, 2010 @ 4:09pm

Good idea, it's just too bad there's only the two levels. On the second level, I got so many of the cockroaches that by the time I had enough fruit to deploy the first boss, he had been pushed off the list :(
Anyway, you should consider expanding this after the compo. It was fun!

Jamin says ...
Aug 23, 2010 @ 7:21pm

Does not seem to run under Wine.

I'll give it a try sometime after I've rebooted into Windows.

Sparky says ...
Aug 25, 2010 @ 8:47pm

This is a good idea. I like the combination of growing trees and placing turrets. I agree that an expanded post-competition version would be worthwhile.

Danik says ...
Aug 27, 2010 @ 1:26pm

Pretty nicely done, but as you pointed out yourself it would be much better with more work. Still, it was fun.

zigs says ...
Aug 29, 2010 @ 4:10pm

I'd like to play a full scale tower defence like this :)

pekuja says ...
Aug 30, 2010 @ 5:20pm

I had the same problem as TheLastBanana. I was unable to use the yellow boss. Also, I was a bit bummed that the game was just two levels. I only had just got the hang of it.

The Help screen could use some pictures. I didn't want to read it and so it took me a moment to figure out the game by myself. I never quite understood what function there was in planting apples on the ground. The trees are income and the roaches are turrets, but what are the apples for other than cash?

Alan Lynn says ...
Aug 31, 2010 @ 11:12am

@pekuja: Thank you for your comments.

The boss getting pushed off before you can use it is definitely a problem. I'll probably put the bosses in a separate section, so they never get pushed off.

I generally prefer to use tutorial levels to introduce players to a game, as opposed to a help screen. Unfortunately, I didn't have enough time to make them.

You can put apples on the ground to lure creeps to a certain spot. But now that I think about it, with the way my game currently works, there's no benefit in using an apple as a lure instead of using a tree as a lure. I'll either make a different use for dropping apples, or remove it.

eli says ...
Sep 4, 2010 @ 12:01pm

nice concept, and fairly original too.

Doches says ...
Sep 5, 2010 @ 5:07am

A novel-ish twist on TD -- I like it.

Alan Lynn says ...
Sep 7, 2010 @ 11:06am

Thanks for the comments everyone! I will likely come back to this sometime after I finish my current game.

But first I have a few questions about my ratings, if anyone cares to answer them.

1. Why did I get such a low audio score? By my logic, putting any sounds at all into your game is worth at least a two, unless the sounds are bad enough that they detract from the game.

2. How did I get higher than 1 for humor? I didn't make any intentional attempt at humor. Is there something about it that's accidentally funny?

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