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    Ludum Dare 18

    August 20th-23rd, 2010
    Theme: Enemies as Weapons

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    EA X3000 - Dslayer27 - Competition Entry

    Yeah, this was mostly just for me testing real-time enemies, lol not exactly expecting anything good from it. I had to downgrade the project into something smaller and easier since I had very little time added to the already small amount of time provided, but hey, it was a good experience.

    Move with the arrow keys, use space to shoot your enemy absorber ray, if it hits an enemy you get a new power with the gun based on the enemy which you also press space to use

    *Soldiers = commando fist
    *Bolts = lightning
    *Wolf = claw(slightly better than fist)
    *Bat = flight(test-room only)

    note that the movement is tile-based since I didn't have that much time, good luck

    View Dslayer27's journal. | View all entries by Dslayer27




    vitae says ...
    Aug 22, 2010 @ 10:52pm

    I am unsure what keeps killing me in the final room? I cannot seem to grab the mysterious beast. Get killed 2/3 of time by first enemy in first level

    Aug 23, 2010 @ 12:33am

    It's Ok, bu the movement needs work. try and get the movement nice and smooth. Also, the sprites could do with a bit of work.

    ThibG says ...
    Aug 23, 2010 @ 1:12am

    Hum, just compiled from source (btw, can you remove your source package, and mark your other link as windows + source? Source comes without data, and the binary comes with the source...), it starts and all, but it's obviously too fast! Any idea?

    ThibG says ...
    Aug 23, 2010 @ 1:14pm

    Ok, found why, add install_timer/remove_timer calls in your main!

    ThibG says ...
    Aug 23, 2010 @ 1:23pm

    Ok, the game is interesting, but the lack of smootheness and the speed of the movements make it very hard.

    stqn says ...
    Aug 25, 2010 @ 9:48am

    I definitely need more instructions to understand this game. I read the instructions, tried several times the test room, pressed all keys to see what they did... but I just don't get it.

    Also it doesn't help that the game doesn't react very well to keypresses and that the keys are "x", "c" and "space"... (Note: I played under Wine.)

    ZomBuster says ...
    Aug 26, 2010 @ 5:53am

    Interesting idea, but the laggy gameplay is annoying.

    Spunkmeyer says ...
    Aug 26, 2010 @ 10:00am

    The game seems tile based. And thats not a good idea for such a game design. It feels really laggy. Also its not clear what the goal of the game is. The weapon is somewhat strange... The actual status of my weapon is not shown. And its too fast.

    Dslayer27 says ...
    Aug 27, 2010 @ 11:16pm

    Yeah, the movement was much better in the original version, but I changed it since the game couldn't be finished due to errors because of it, I'll make a more clear game in the next LD, thanks for the comments.

    someone says ...
    Aug 29, 2010 @ 5:37am

    The movement is poor.
    Good concept though.

    sirGustav says ...
    Sep 6, 2010 @ 1:57pm

    the graphics looks ok to me, however the platforming feel awkward

    Scramasax says ...
    Sep 6, 2010 @ 3:23pm

    Too hard. Weird input scheme.

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