August 20th-23rd, 2010
Theme: Enemies as Weapons

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Robots <3 Monster

by timgarbos - Competition Entry

You have no weapons and are attacked (for no reason?) by evil robots. Avoid the robots and trick them to crash into each other! (you can even do combos!)

If you get too many robot hugs you die!

Sound generated using SFXR and and edited using Audacity.

Programmed in Unity using C#

Graphics done in Photoshop.

Downloads and Links




athanazio says ...
Aug 22, 2010 @ 6:15pm

made a 1566 score !!! :)

mpc174 says ...
Aug 22, 2010 @ 9:40pm

Very pretty, fun and goofy.

timgarbos says ...
Aug 23, 2010 @ 6:11am

Blog post of the process:

AndrewBC says ...
Aug 23, 2010 @ 6:15am

I really liked the simplicity of it. You carried the theme across very succinctly and it was fun to play. I laughed the first time I died because it looked like my corpse was about to be gangraped, but that's neither here nor there. :P

timgarbos says ...
Aug 23, 2010 @ 6:38am

Haha! I thought about that too :P It wasn't on purpose, but I guess it fits the name.

Toeofdoom says ...
Aug 23, 2010 @ 6:55am

There's a minor issue with say... the score not resetting when you die and restart and the difficulty could do with ramping up more later on - otherwise you have a really fun game and the sounds and graphics work great!

timgarbos says ...
Aug 23, 2010 @ 6:59am

Argh! Damnit about the score. I did fix it, just introduced the bug again :P

It only happens sometimes though. It's a matter of which object that is spawned first :P

fallspace says ...
Aug 23, 2010 @ 8:50am

Fun base gameplay. And many could learn from your choice of scope!

Jhelle says ...
Aug 23, 2010 @ 10:53am

A nice idea. I like the visual and audio department but gameplay wise there is not much happening. Adding some more different robots would make this much better.

Sparky says ...
Aug 23, 2010 @ 3:12pm

This is pretty well made. You were smart to choose a game with relatively few moving parts. It really benefitted the level of polish of the final product. Good job.

timgarbos says ...
Aug 23, 2010 @ 6:18pm

I fixed some bugs and did some balancing and added it as a Jam version. I also included some art work that never made it to the first release :) - The name actually makes sense now!

Aug 24, 2010 @ 12:53pm

Fantastic! The best LD game I've rated so far! Simple, effective and polished!

The music is lovely, the effects are gorgeous, the characters are charming, a neat interpretation of the them (I love the way you've got two types of robots, which spices up the "make enemies collide" mechanic a lot). Wonderful to look at, easy to play, and I know I'm going to be coming back to this one.

I can't even think of a problem with it! Top notch, sir, I bow down to you! ;)

Jerm says ...
Aug 24, 2010 @ 9:01pm

Very detailed and polished graphics! (The walking robot sprite was very cute) Nice music and fluid controls.

Could have used more variety in the gameplay which gets old after a while.

My high-score: 3952

Danik says ...
Aug 26, 2010 @ 12:35pm

Smooth control, good graphics and very fun to play.
It has a fun whimsical feel.

mwest says ...
Aug 27, 2010 @ 12:42pm

Good fun and very polished - very well done!! Really liked the music too!

Could maybe have used another type of robot or two, but still great. Oh, btw - the game doesn't run in Google Chrome (Unity issue I guess, but made forced me to switch to IE to play - blech).

timgarbos says ...
Aug 30, 2010 @ 1:59am

Thanks! Chrome has some issues if you switch tab while loading :(

I'm currently working on some more robots/obstacles and reorganizing the robot spawning in waves.

HybridMind says ...
Sep 4, 2010 @ 7:24pm

Fun little game! My best score is 994. Charming graphics and music/sound. Very easy to play and control. I like how you use the boomshine chain reaction mechanic to get robo-combos! That is nice. It is also cool to have the two different enemy types to work with where you try to get clumps of the grey box-bots to line up with the red rocket-bots. Nice job!

Sep 5, 2010 @ 9:10am

The simplicity works to it's advantage.

My only gripes are that the score counter doesn't disappear when you go back to the title screen and, compared to the clean lines of the background and explosions, the characters look very jaggy.

Overall very enjoyable :)

pekuja says ...
Sep 5, 2010 @ 10:21am

I ♥ the explosions. They're so colorful and pretty. I think cool splosions make any game a lot more fun.

By the way, you should really be storing player high scores. It's really easy to do in Unity with PlayerPrefs.

pekuja says ...
Sep 5, 2010 @ 10:36am

That � is supposed to be a Unicode heart.

pekuja says ...
Sep 5, 2010 @ 10:36am

Oh, excellent, now it looks even more screwed up.

Entar says ...
Sep 5, 2010 @ 5:09pm

Good graphics and sound, nicely put together game.

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