Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 18

August 20th-23rd, 2010
Theme: Enemies as Weapons

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OrbIt - Nugsy - Competition Entry

Made in 14 hours.

All the info you need is either included in the readme, or is on the title screen.

There would have been more orb types had i started coding on Saturday, but this was made all on Sunday.
I'll probably add them in the future, but this is my competition build.

Have fun guys! Let me know what you think in the comments!

View Nugsy's journal. | View all entries by Nugsy

Ratings

#29Audio3.00
#40Theme3.72
#79Fun2.78
#81Overall2.89
#99Community2.50
#99Innovation2.89
#109Graphics2.56
#122Humor1.67
#166Coolness0%

Comments

sfernald says ...
Aug 23, 2010 @ 12:04am

what language did you use? It looks like some kind of basic.

madpew says ...
Aug 23, 2010 @ 11:56am

nice idea with the grapple, got 760 :D well done

localcoder says ...
Aug 24, 2010 @ 3:05am

Nice responsive controls, a clever idea and it works well.

I would like to see more visual feedback when an orb blows up and when the player takes damage. Even a very simple effect would do.

It's nice that the player's ship, grapple and orb images were all made to fit together properly.

Nugsy says ...
Aug 24, 2010 @ 4:47am

@sfernald I used BlitzMax (http://www.blitzbasic.com/Products/blitzmax.php). On second thought, i probably should have put that in the readme!

@madpew Thankyou! :D

@localcoder I wanted to add a particle system, for explosions etc. But as i did the entire thing in one day i didn't really have time. In the future i'll probably release a post-compo build with a particle system, more orbs and possibly online highscores.

Thanks for the feedback everyone! :)

Nugsy says ...
Aug 24, 2010 @ 4:47am

I don't know why the first sentence looks like this lol.

Nugsy says ...
Aug 24, 2010 @ 4:48am

Oh great, so the comment didn't even do what i wanted it to do that time. Haha, trolled by the comment formatting!

Aug 24, 2010 @ 11:50pm

The concept is pretty good, but the mechanic ended up feeling a bit weak because it was rather too easy to just dodge between the orbs. I think it would be better if the orbs were larger in comparison to the width of the playing field.

Hempuli says ...
Aug 25, 2010 @ 7:01am

A solid entry. More variety and difficulty would certainly do wonders. Good job!

Nugsy says ...
Aug 25, 2010 @ 11:22am

@Jonathan I originally intended to have more orb types. Some would have been faster, others would have been larger and moved slower!

@Hempuli Thankyou! I wanted to make it more difficult, but just didn't have the time! :(

Again, thanks for the feeback folks!

Nugsy says ...
Aug 26, 2010 @ 9:08am

Another thought i had today.
@Jonathan If you are avoiding the orbs, you arent grabbing and firing them, so you aren't going to get a very high score! :)

Alan Lynn says ...
Aug 26, 2010 @ 12:51pm

Using the grappling hook is satisfying. It's too bad there isn't more meat to the game.

Before the speed picks up, I think you should give the player a warning.

MrPhil says ...
Aug 29, 2010 @ 1:13pm

Challenging and fun. Wish there was a power up or something.

pekuja says ...
Sep 5, 2010 @ 12:55am

Nice game. I thought the difficulty curve was too low. Took forever to get any sort of challenging. I also thought it would be cool if you had more enemies but had the bullets be more powerful.

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