August 20th-23rd, 2010
Theme: Enemies as Weapons

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by InfiniteStateMachine - Competition Entry

My first attempt at any sort of game competition.

You can only defeat the enemies by infecting them and causing them to attack each other.

Tools used include Flashdevelop, Flixel, FLAN, GIMP, GraphicsGale, Musagi, and SFXR.

-Alex McGilvray

Downloads and Links




Aug 23, 2010 @ 12:37am

Nice work! cute graphics and a nice soundtrack. the gameplay is a little clunky, but still /very/ playable. a bug i've noticed: sometimes when you press space, you dont throw the chemical.

Aug 24, 2010 @ 8:38am

A wonderful idea that goes a bit beyond the obvious interpretations of the theme. The first time I threw a vial at an enemy he went bezerk and killed all his buddies. It was awesome!

Unfortunately, and perhaps the only drawback to the game, is that I never managed to do this again. Normally the enemies just went for me rather than each other. Perhaps I'm not doing it right, and some more instructions are needed in-game.

There were also some bugs that got in the way a bit. Sometimes I couldn't throw a vial in a particular direction (normally up or down), and sometimes when I died I'd respawn with only 10% health.

Without these issues I'm sure this would be a cracking game, and due to its nice music, wonderful atmosphere and an excellent concept, I would probably rate this as "almost awesome". Which is great going for a 48-hour compo!

Aug 24, 2010 @ 9:01am

I did make it so that the enemies would go for whoever is closest, unfortunately in a lot of cases that is the player, so that was probably not the best way to go about it.

If I were to go back I probably would have made the vial aiming a mouse thing.

Also yeah, there is an issue with some variables properly resetting when the game starts again. I wish I caught that before the comp was over :(

thanks for the feedback!

someone says ...
Aug 24, 2010 @ 11:08am

Good game.
Sometimes throwing a vial doesn't work. the green bar still goes down though.
I often found that to make them kill each other, I had to be far away enough that I couldn't see what was happening which sucked the fun out a bit.

Jerm says ...
Aug 25, 2010 @ 1:27am

The game seems to have a lot of levels but unfortunately the gameplay is too repetitive for me to get through it all (I got to the bit that says Ludum Dare before I died). The game also seems a bit buggy. The music was good but it was a bit too repetitive and there weren't enough sound effects to give a higher audio rating.

This game would be a lot better if there was some goals and perhaps a story with some cutscenes to give you a sense of accomplishment as you work your way through.

Entar says ...
Sep 2, 2010 @ 9:47am

Rather difficult game. There needs to be some way to tell how many you have left (or if there is no limit, fix the bug where you don't throw sometimes).

moop says ...
Sep 2, 2010 @ 12:38pm

Nice ideas and I enjoyed the graphics. Unfortunately I didn't get far in the game due to the difficulty level and the bug which prevented me from throwing the vial sometimes.

stqn says ...
Sep 3, 2010 @ 2:23pm

Nice but quite hard. Once a green enemy is upon us, it's game over...

I think the camera should be a bit farther from the view (in other words, it would be nice to see more of the level, and enemies who are a bit farther away.)

Sep 4, 2010 @ 7:43am

2 notes on the vials:

the green bar at the top of the screen is for your vials, using a vial takes away about 35% of the bar. Unfortunately there's no way of knowing this. Bad design decision on my part.

Second, right now there is a bug where you wont fire while standing still but you will use up the ammo. Basically you have to be moving to throw the vial.

Thanks for the feedback!

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