August 20th-23rd, 2010
Theme: Enemies as Weapons

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by Flyboy - Competition Entry

This version is buggered. I'll enter a decent version in the Jam tommorow.

Downloads and Links




TheLastBanana says ...
Aug 22, 2010 @ 11:05pm

Really neat idea, it's a shame it isn't balanced. Best of luck with the Jam.

Vlad says ...
Aug 22, 2010 @ 11:47pm

action number 1
of Step Event
for object oControl:

Error in code at line 28:
if oOverlay.hoverID.object_index = roomWall
at position 26: Unknown variable object_index

Flyboy says ...
Aug 22, 2010 @ 11:53pm

What were you doing? Dragging stuff outside of the room?

voxel says ...
Aug 23, 2010 @ 1:43am

Would love a difficult balanced version of this. Maybe it's just me, but something about little mice flinging pieces of cheese at robots is awesome

someone says ...
Aug 23, 2010 @ 2:49am

Nice idea, cheese is an awesome weapon!

TenjouUtena says ...
Aug 23, 2010 @ 5:37pm

I didn't get the concept at first, but this seems like a kind of neat tower defense mechanic. It seems like it needs balancing, but I'm not sure what's possible with the core idea, because right now the waves would have to rise exponentially.

Flyboy says ...
Aug 23, 2010 @ 6:22pm

I think that I could balance it out by adding something that means that you need to stay on your toes more, and move stuff around. Something like enemies damaging your turrets and having shield things. I'll work on this in the future.

ChainedLupine says ...
Aug 24, 2010 @ 2:21am

Amusingly, your music sounds almost exactly the same as the one in my compo. Gee, I wonder where you got it from. ;)

Anyway, interesting take on tower defense-style play. I hope your Jam version works out better!

Spooner says ...
Aug 28, 2010 @ 5:55am

Shame that this isn't really playable, but a decent effort at a beginning prototype tower-defence game.

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