August 20th-23rd, 2010
Theme: Enemies as Weapons

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All Peasants Must Die!

by parahunter - Competition Entry

You play as the evil wizard and your goal is simple. Kill all the peasants in the nearby village! To your disposal you have some devious spells. None of the spells causes harm on their own but have to be used on the peasants in order to work. At the same time the peasants tries to attack you so you have to move around the level in order to not get hurt. The spells you have at your disposal are:

Rage: Makes one peasant attack another peasant
Explosive Head : Morphs a peasant's head into a bomb!
Hatagram (aka Mass Rage) : The wizard's ultimate spell!

Made in Unity3d and written in C#. Sprites for the game are created in Photoshop and animated with Unity's animation editor.

Downloads and Links




sfernald says ...
Aug 22, 2010 @ 7:56pm

can't locate the source

localcoder says ...
Aug 23, 2010 @ 1:06am

I haven't seen a 2D game like this done in Unity before - I like the kind of 'paper cut out' animations.

This is pretty cool. I played a game right through, everything seems to work and is balanced. The pace is a little slower than I would like, it takes a while to get hard.

I would have preferred that 'rage' and 'explosive head' powers were more different. At the moment, in most situations it doesn't matter which one you use.

goffmog says ...
Aug 24, 2010 @ 12:16pm

I liked it a lot - it was great fun to play and very satisfying sending peasants to their inevitable doom. I would have liked a way to zoom out and maybe had a few more terrain features - after a while it's repetitive but short of adding in new locations and new enemy types I don't see what you could have done to prevent that. Good job.

Alan Lynn says ...
Aug 25, 2010 @ 12:15pm

The sound was really quiet for me. And I think I saw a couple peasants walk under the building.

If you want to do more with this game, I recommend making levels and possibly adding spell purchases/upgrades.

someone says ...
Aug 29, 2010 @ 8:02am

Nice idea, fun game. Sometimes felt a bit slow though.
Zooming out would have been useful, and sometimes the peasants were invisible.

eli says ...
Aug 29, 2010 @ 12:59pm

Nice concept! The music and the game are a bit slow-paced and sedate, however. Could have been much more up-tempo and exciting.

moop says ...
Aug 30, 2010 @ 8:33am

Nice idea although it felt a bit sluggish, this might be a Unity thing as I've found most Unity games tend to feel that way.

parahunter says ...
Aug 31, 2010 @ 6:19am

Hi everyone thanks for the good responses. As moop says the pace of the game needs to be higher. I think some other background music would really help on that. There's also some bugs I'm not to proud of that need to be ironed out.
The 'paper cut out' animations that localcodes likes is actually the result of me not having the pro edition so I couldn't use movie textures! Instead I used Unity's build in animation tool to animate the scale and orientation of animated objects.

I am still working on the game. It is the first time I have created something that comes close to something that is playable. I have figured out that game jams are a nice way to be motivated to complete a game prototype and find it interesting to polish and make into a more finished product.

I will post a link in this thread and on the IRC channel when I have a new version up and running :-)

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