August 20th-23rd, 2010
Theme: Enemies as Weapons

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Stop That Hero!

by GBGames - Game Jam Entry

That dastardly Hero is at it again!

Create monsters at your towers to try to stop him!
If he liberates your tower, any enemies spawned from it will be destroyed! Also, you can't use the tower anymore!

If he reaches your castle, you lose!
If you can defeat him (and wouldn't you know it, Hero-types always have multiple lives), you get to be comfortably evil once again.

Unfortunately, he'll be able to find weapon upgrades and health strewn about the world, so it won't be easy!

(Secret Pro Tip: If the game is too slow for your tastes, press "F" to speed it up!)

Downloads and Links




Kurama_Youko says ...
Aug 23, 2010 @ 7:12pm

As I told you, I've removed pulseaudio from my system (Ubuntu 10.04) today and I'm using ALSA now. I got this error trying to run your game:

ERROR: audio mixer subsystem uninitialized!
No available audio device
terminate called after throwing an instance of 'int'


melior says ...
Aug 23, 2010 @ 9:34pm

The binary is 32-bit, so I built from source. It builds and runs perfectly on 64-bit Arch Linux.

However, the default speed is a bit slow for my taste. I stopped playing my first game after I killed the hero once because I didn't want to wait another 2o minutes to win or lose. :) Then I dug through the source prepared to speed things up myself, and I saw you can press "f" to speed up the game. It looks like you meant to have in game instructions but didn't get to implementing them, so you might want to just let players know ahead of time.

Unfortunately I didn't finish an entry so I can't vote, but great job!

Kurama_Youko says ...
Aug 24, 2010 @ 2:21pm

Ignore my comment! It was just a trace of pulseaudio in my system... removed libsdl pulseaudio and installed libsdl alsa and it worked!
Nice game! But I second melior's comments about it being slow (and about I not knowing it has an accelerator key -_-). Also, I found a kind of dominant strategy: just wait and summon the "30 creature", until you win (this way you kill the hero before he upgrades his sword too).

TheGrieve says ...
Aug 25, 2010 @ 3:54pm


Enjoyed this quite a bit once I got over the insanely hardness! Then it became insanely easiness. Also I has awesome grammar. Anyways, great game, would love to see it developed. Some more units, more fiendish hero, recapturing, possibly some neutral capture points that can affect how fast (or how slow if the hero gets them) resource gathering is.

Cheers for the A* chat too ;)


dcth says ...
Aug 29, 2010 @ 7:40pm

Hi Gianfranco. I've awaited the game since your progress posts.
I like the concept very much, but playing is not as fun as i belive.
The AI movement feels so random, unfair at the begining. But then you learn to move fast and be patient. As I said, it sounds like a good idea, implementation can be improved.


HybridMind says ...
Sep 3, 2010 @ 8:45pm

I like the concept of this game but it's implementation still needs a bit of work. I'm glad I noticed you posted the secret 'f' key to speed thing up as well!

Seems there is something odd going on with the A* in that the instant I spawn an enemy to defend my castles it will travel towards the location that the hero was at when the enemy spawned and my monster will walk right past the hero (as the hero goes straight towards the castle) and takes over the castle killing my monster automatically and wasting my resources. It is that bug along with what just seem to be balance issues that are currently making this not as fun as it could be. I think the concept is a solid one and it just needs a bit more in the way of strategy and choice for the player. I'd like a way for my creatures to scavenge for resources while a hero isn't in range and I'd like a way to take back over my castles. Glad you finished this entry up even though you didn't make it in time for the compo.

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