August 20th-23rd, 2010
Theme: Enemies as Weapons

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Death Wheel

by Acheron - Competition Entry

Attach the bodies of sword-monsters to a giant spinning wheel of death. Survive 8 waves of enemies to win the game.

To attack an enemy, you need to swipe one of your swords at it's rear, several times. When an enemy dies, position one of your wheel's empty spokes onto the rear of the enemy to add it to your arsenal.

Made with Unity, Blender, Sfxr, and GIMP.

Downloads and Links




droqen says ...
Aug 22, 2010 @ 9:47pm

Waves of enemies tended to kill themselves fairly quickly but I loved the ability to make enemies kill themselves on 'corpses' lying around the screen.

mpc174 says ...
Aug 22, 2010 @ 10:33pm

Thanks! I like to refer to that as "emergent gameplay" rather than "obvious bug."

Covenant says ...
Aug 23, 2010 @ 7:20am

Nice one... Kind of hard to sometimes take the enemy from behind (pun intended!) :)
Didn't know you could do 2d stuff with Unity, need to take another look at it... :)

Aug 24, 2010 @ 1:22pm

A very interesting idea. I've seen quite a few games where you can attach enemies to yourself as weapons, but using them as swords instead of guns is very unique. So in that respect you've definitely gone one step beyond the competition ;)

I also liked how clean and polished this game was. It was fairly simple, and while not outstanding in the audiovisual department, the graphics and sound were simple and effective.

The only problem is that I found it very hard to get behind the enemies without getting hit several times myself. But apart from that, a neat, simple and polished game that's pretty fun. Nice work ;)

zdanielz says ...
Aug 25, 2010 @ 12:47am

Nice idea, simple but effective graphics!
Gameplay was kind of choppy and erratic here, making it quite hard to win...

someone says ...
Aug 29, 2010 @ 5:56am

Letting them kill themselves seemed to be the easiest way.
Good game.

pekuja says ...
Sep 5, 2010 @ 1:46am

Cool mechanic. Quite difficult though. Would probably help if the player had direct controls for movement instead of turning and moving forward. I mean, obviously with the turning, but with direct control over the direction of movement. I like how the game looks.

Scramasax says ...
Sep 6, 2010 @ 1:57pm

I liked it, but found the controls a bit funky.

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