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    Ludum Dare 18

    August 20th-23rd, 2010
    Theme: Enemies as Weapons

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    Camma The Huntress - Scramasax - Competition Entry

    A druid who walks around banging evil spirits into each other.

    View Scramasax's journal. | View all entries by Scramasax




    Alan Lynn says ...
    Aug 23, 2010 @ 10:31am

    The game isn't much in its current state, but if you added some interesting enemies, and put in some real levels (like in a forest or in a dungeon), then you might be onto something.

    I found a couple bugs. When you run around there's some serious terrain popping. At the end of the attack animation there's a weird frame. If you hold down ctrl, the character stays on that frame.

    eli says ...
    Aug 23, 2010 @ 12:57pm

    I like the main character and the explorational feel. Gameplay needs much more work.

    Danik says ...
    Aug 23, 2010 @ 1:17pm

    It doesn't feel finished. No real game or goal in there yet, but the graphics and models aren't bad.

    Notch says ...
    Aug 24, 2010 @ 7:43am

    It just crashes for me immediately.

    drakfyre says ...
    Aug 24, 2010 @ 10:48am

    I like the auto targeting and how the enemies fly around like hockey pucks when you hit them.

    Basic says ...
    Aug 26, 2010 @ 4:26am

    Couln't get it working, crashed during the console loading box

    Aug 26, 2010 @ 8:52pm

    It crashed for me when I ran the exe, but running the bat file worked!

    It's really good to see a 3d entry. You should highlight the character that you spent so much the time on! First move the camera in closer for now at least. I edited cameratune.cfg and moved it to (0, 140, -320), give that a go. Also the player and enemies aren't getting lit, you should try to throw some lights on them to give them more depth. Ideally match it up close to the terrain lights.

    someone says ...
    Aug 28, 2010 @ 11:45am

    I like the main character. The game has potential.

    pekuja says ...
    Aug 28, 2010 @ 12:47pm

    I also like the main character, although her animation is a bit stiff. The gameplay is pretty simplistic, and the 3D visuals don't really feel like a good fit for it. You could keep working on it though, add some more interesting combat, etc.

    Chickenwing says ...
    Sep 6, 2010 @ 3:15am

    crashes on startup cant play.

    Sep 6, 2010 @ 3:48pm

    Potential, but not really realized. Was a lot of time taken up by tech?

    Scramasax says ...
    Sep 6, 2010 @ 4:31pm

    Spent too long making the bi-ped. Was a couple hours short of multiple arrows and burning trees.

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