August 20th-23rd, 2010
Theme: Enemies as Weapons

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Mind Operated Control Device

by EmptyFlash - Competition Entry

I kind of just wanted to make an entry, but I ended up getting bored kind of bored with it, and I suck with art, you can actually tell about where I started giving up. The controls are arrow keys to move, space to jump, and control to shoot, and escape to switch focus back to the player. The intended hand layout was for your left little finger to be on left control, middle and right finger to rest on z and x, and index finger on space, with the left hand on the arrow keys. Just to clear things up.

Known bugs: Hitting corners at the right angle and speed will cause you to fly really high up.

Source code may require Flash CS4.

Downloads and Links




athanazio says ...
Aug 22, 2010 @ 9:20pm

like the levels, sometimes the physics made the char to jump a lot, mostly when was close to the borders.

sfernald says ...
Aug 22, 2010 @ 11:48pm

can't locate the source

parahunter says ...
Aug 23, 2010 @ 4:37am

I really like the concept of the game. Haven't seen that before. What kills it for me though is that you shoot on ctrl and jump on space. That's not very good controls. Also some sort of continue or life system would have been good since you have to start the whole game over when you die.

Diet Chugg says ...
Aug 23, 2010 @ 7:49am

I like the fact that you could kill yourself as the enemy! I have to agree on button placement and the funky corner physics. Other than that great job!

EmptyFlash says ...
Aug 23, 2010 @ 3:17pm

Woops, source code: (Requires Flash CS4)

Anyway, thanks for the input guys.

Jamin says ...
Aug 23, 2010 @ 5:45pm

Hah! I got it to bug out on level 4. Guy died and it didn't switch me back to my character. No idea what to do on level 5.

Nice take on the theme!

I think something like a simple two-frame walk would have done wonders to round-out the look of the game.

Also, I don't get what the others are griping about... space, control, and starting from the beginning when you die all work fine by me, but I'll admit that it *does* bug me that you have a "click to start" in a two-handed keyboard game.

HybridMind says ...
Aug 23, 2010 @ 9:43pm

That was actually pretty fun! I've never quite played a "shooter puzzler" before and had a good time. Obviously the graphics need some help as well as the few issues with the corner physics but a really solid concept that entertained me pretty good.

someone says ...
Aug 29, 2010 @ 6:37am

The collision could use work. It was annoying to have to go right back to the start when I fell through the floor on level 3. Good concept though.

moop says ...
Aug 30, 2010 @ 7:42am

Overall I really liked the idea and it fits right in with the theme. I think with some work it could be a really great game.
My only major gripe was that you had to play from the start after a single death. This would be fine except some of the level design meant that a non-fatal mistake could make the level unfinishable forcing you to suicide and replay the whole thing. Level 2 was an example of this, if you stepped off the ledge. The final level is another: shooting the enemy on the ledge too soon left you helplessly watching your original character being shot to death by the cannon.

GBGames says ...
Sep 2, 2010 @ 3:14pm

The puzzle aspect was nice. While the controls took some getting used to, I was able to play through to the end. It's too bad that there were more levels. The idea of different gun behaviors and puzzles made it a refreshing change of pace.

pekuja says ...
Sep 5, 2010 @ 4:37am

I like the use of the theme, but you didn't go very far with it.

It would have been nice if you actually used those "strange gun physics" more than one time.

Checkerboard pattern with one color being the same as the background color is a bad idea for platforms.

Scramasax says ...
Sep 6, 2010 @ 1:47pm

Real interesting game. Liked the basic premise, but could have used on extra game play element. Also didn't like how I had to restart over to the start of the game when I died.

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