August 20th-23rd, 2010
Theme: Enemies as Weapons

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by Henry Blank - Competition Entry

Hey !

Pills is a text-based adventure, otherwise named interactive fiction (I guess). Featuring 12 endings, a party at the beach, a ménage à trois, broken ribs, a roguelike map, procedural level generation (on the borders only), more than 900 lines in my talk file, 3 gotos, and again, a staggering 12 endings.

I'm pretty happy about it. It's my first LD, I went for a strange kind of games, content-driven, and still, it's done ! English isn't my mother tongue, so, sorry if there's oddities :)

Technical stuff :
- based on Curses, so no Windows version anytime soon. Sorry :(
- You'll need perl and the Curses package for it (either through CPAN or your OS). Just run
- Please don't peek in the code. It's rotten to the core.

Downloads and Links




skintkingle says ...
Aug 23, 2010 @ 3:43am

i wont vote as im on windows but you really have stabbed yourself in the foot by not having it on windows.

Henry Blank says ...
Aug 23, 2010 @ 4:41am

I know... But until a friend of mine tried to beta-test it, I thought Curses was portable. Dumb mistake.

Jamin says ...
Aug 23, 2010 @ 9:00pm

I might be able to host the binary for people to play via a PuTTY session to a server... but first, I really want to know how the theme applies.

Henry Blank says ...
Aug 24, 2010 @ 4:24am

Sam Rodgers > Thanks, but I'm already working on it. It should be up (intermittently) soon, by telnet, once I get it to run properly.

The theme is about the pills. Instead of taking them and being dumbed down, you can put them to better use (but not every path have this option). I know it's loose, but I sort of lost focus when writing the story...

NiallM says ...
Aug 29, 2010 @ 6:37am

Just played this on my netbook (ubuntu). It's pretty good. The ascii graphics are effective and the story's well-told. I got endings 8 and 1 (which was seriously creepy btw) on my two playthroughs.

pekuja says ...
Aug 29, 2010 @ 2:55pm

I like the conversation system. At first I wasn't sure what was going on, but I think I got the idea by the end, and then I played through it a couple more times. I couldn't figure out how to really affect the outcome though. For example, I expected taking or not taking the meds would have a significant effect on the ending, but I managed to get ending 10 on two tries where I did or didn't take them. I'm probably missing some significant options, but I was only able to get ending 10 and ending 11.

Henry Blank says ...
Aug 30, 2010 @ 9:41am

All the endings are determined on the beach, not before. Branching earlier would have been too long to make...

And sorry about the telnet server, but I'm not gonna be able to make it, I'm behind schedule at work :/

stqn says ...
Sep 3, 2010 @ 10:22am

Got this error at one point:
Use of "goto" to jump into a construct is deprecated at line 318.

Besides, I got it working by installing the perl-curses package on Arch Linux. I like the weirdness of it, but after playing to the end (once), I still don't quite understand who's saying what, nor where the theme comes into play. I might try once more...

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