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    Ludum Dare 18

    August 20th-23rd, 2010
    Theme: Enemies as Weapons

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    Rainbow Hero - mwest - Competition Entry

    A fairly simple arcade puzzler, where you have to possess zombies and then use their abilities as weapons.

    Linux and Windows have been tested to work with Java Web Start (JRE 6 required).

    Just a clarification of the controls:
    ARROWS: Move
    SPACE: Fire ability (most abilities take some time to work
    so you need to hold it down)

    View mwest's journal. | View all entries by mwest

    Ratings

    Coolness29%
    #28Humor2.95
    #74Community2.91
    #105Theme3.00
    #112Audio1.90
    #121Fun2.33
    #138Overall2.29
    #144Innovation2.40
    #145Graphics2.05

    Comments

    Pokute says ...
    Aug 23, 2010 @ 12:11am

    Would you please upload the files to some place that doesn't require creating an account to download? Thank you.

    sfernald says ...
    Aug 23, 2010 @ 12:30am

    when I click the links it says 'documents not available'.

    TheLastBanana says ...
    Aug 23, 2010 @ 12:41am

    Download is broken. Let me know if you fix it so I can test this out ([email protected]).

    mwest says ...
    Aug 23, 2010 @ 4:20am

    Sorry about that, I've changed the sharing permissions so that it should be accessible without creating an account now.

    Hopefully I can sort out my the PHP file upload size limit on my hosting account soon so that I can do away with using Google docs completely...

    mwest says ...
    Aug 23, 2010 @ 5:38am

    Ok, sorted out my hosting - everything is now direct links... so you should be able to access it now!

    devinmoore says ...
    Aug 23, 2010 @ 7:49am

    This warms my heart with how much it reminded me of Wolfenstein. And usage of zombie rainbows is a nice touch, but it just doesn't seem to be that close to the theme from what I saw.

    Danik says ...
    Aug 23, 2010 @ 2:45pm

    How do I explode the red haired zombies? I tried every key on my keyboard.

    Aug 23, 2010 @ 7:39pm

    Double ZOMBIE Rainbow for the wiiiiin! You gotta love the joke theme here - thanks for incorporating my silly bit of photoshopping into the game. I'm giving you a few free bonus points just for having fun with the non-theme. Well done! Rainbow ray!!!

    mwest says ...
    Aug 23, 2010 @ 10:08pm

    Thanks Breakdance McFunkypants - glad you enjoyed it!!

    @Danik - you use the SPACE BAR, but you have to hold it in for a second or two... maybe I should document that better or give better cues (audio as well instead of just visual).

    mwest says ...
    Aug 24, 2010 @ 3:07am

    Just added a Java Web Start release of the game, which I've tested to confirm that it work on Windows & Linux :).

    Danik says ...
    Aug 24, 2010 @ 5:44am

    @mwest Ah, I didn't hold it for long enough. Yea, defenitely give better clues. Maybe you could make the zombie start shaking earlier.

    TheLastBanana says ...
    Aug 24, 2010 @ 3:31pm

    Glad the download is up now. The game was quite fun! At first it was a little annoying that you only have one life bar through the whole game, but now that I see how long it is, I think that was actually a pretty good decision. The graphics were obviously not award-winning, but they worked, and so long as I could tell the difference between the zombie types (which I could), it's fine. The title screen image of double rainbow zombies is hilarious, although I have to wonder if you have rights to that image.

    stqn says ...
    Aug 24, 2010 @ 7:21pm

    I liked this game, I think you could make it into a good puzzle game. Well done with the tutorial and progressive progression (or whatever); the only problem I had was finding how to make zombies do their thing (press space for a long time, which isn't documented).

    Oh and I first downloaded the linux package but I couldn't run the .jar, so I used the web start thing which worked very well.

    Surrealix says ...
    Aug 25, 2010 @ 3:37am

    Not being a fan of the DoubleRainbowZombie theme, I had low expectations for this game. However, it had a solid mechanic that fitted the EAW theme nicely.

    I didn't get all the way through. When I got to the hoards of zombies, I knew what I had to do, but I just made a basic mistake and ended up dying. So I'm not a fan of the life system (as an LD game, it probably works well if you weren't trying to play 20 of these in an evening).

    Well done for getting a complete game out, with artwork that's not 'fake pixel' or 'retro vector'. (Even if it it's never going to win any awards, I appreciate it).

    mwest says ...
    Aug 27, 2010 @ 2:47pm

    Thanks to everybody for the positive feedback! I really wasn't expecting it so I'm very pleasantly surprised (to the point where I'm considering maybe doing a post-compo version once I have time)...

    @TheLastBanana - I guess I don't really have rights to that image beyond perhaps fair-use in parodying the joke theme... To be fair, I should've done my own rendering of Double Rainbow Zombie so sorry, my mistake.

    pekuja says ...
    Aug 31, 2010 @ 7:30pm

    Nice double theme slam. Well, the game was a bit short and didn't really have any interesting puzzles, but the mechanics seem pretty good.

    The sound effects were a bit jarring.

    Pokute says ...
    Sep 2, 2010 @ 12:53pm

    Clearly not enough levels or other content.

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