August 20th-23rd, 2010
Theme: Enemies as Weapons
Arrows keys to move
Z to push away enemies
X to pick up/ throw a small enemy
The gameover screen is wrong u have to press Z not spacebar, dont have time to reupload etc.
You have to protect the centre crystal of the magic forest from attack. If you die or the crystal its over.
kill red by throwing into the bigger enemies or have the bigger blade enemy cut it down, to kill the blades throw a red enemy at a bomb with it standing near by.
timelapse to come some.
yay my first ludum dare, just made it in time
Downloads and Links
Ratings
#9 | Graphics | 4.00 |
#48 | Audio | 2.76 |
#78 | Humor | 2.24 |
#78 | Overall | 2.92 |
#89 | Theme | 3.24 |
#110 | Fun | 2.44 |
#110 | Coolness | 4% |
#126 | Innovation | 2.58 |
#152 | Community | 1.44 |
Comments
I found it to play really nicely (although I agree about diagonal throwing, and general aiming being tricky). The graphics are nice, and everything has a good layer of particle polish. Most of all I felt it moved really smoothly and responsively, which is not always easy to achieve!
The music is very odd, and gives the whole thing a strange vibe...
Love the graphics, and well done with the music - very creepy and foreboding, somehow makes the cute game seem very sombre. The controls on this seem to be super sensitive. I'm going to try it again when I have access to an analogue stick.
thanks for the comments, i agree about the music was a sleep deprivived last minute creation, at the time it felt "mysterious forest" haha. as for the speed and a couple of other bugs i didnt get that at home, on work PC it does that on the webplayer, dont know why it does it, .exe works ok tho
Love the graphics and overall feel! The music and sounds add greatly to the atmosphere. Sorry that the gameplay is so rough.
Great graphics, nice sound, good ideas. The movement could use a little more polish. Keep up the wonderful work! =)
This game would be really cool if it had a bit more of a control system and balance, as it is I really like the sound and the graphics are pretty nice.
First of, the graphics are AWESOME.
The game was alright. I didn't think that picking up and throwing enemies was a massively outside-the-box concept, but mixing it with a defend-the-tower mechanic was fresh and worked well. I loved the explosions!
Very simple to control, although it took me a while to get that you could only throw the little guys if you were facing a big enemy. To be honest, I think it would make more sense if you could always throw them.
The audio was creepy, but also a little annoying. I also didn't work out how to defeat the big purple guys. They seemed immune to the little guys being thrown at them.
Wonderfully polished, and some of the best graphics I've seen in the competition!
Nice graphics, unbearable music, one funny sound effect.
There's a problem with the framerate here under Wine, the game hardly uses any CPU time at all and it runs at 3 fps or something, so I can't comment on the gameplay. Other Unity games worked much better than this, although they were 2D...
Really liked the graphics, but bad that I couldn't see the grass "wall" when end-on. Has potential though and although the music is creepy, that is all for the good!
Nice game with good graphics. The gameplay is OK but it's lacking some pacing to give the player a sense of accomplishment. Currently, it's just resisting for a while and then die. If the enemies came in waves that would be more fun.
I read the instructions a few times between plays and still couldn't figure out how to really do anything. Once in a while the red blobs would die but I never found any 'blade enemy' or 'bombs' to throw. The graphics are nice but I wasn't able to find much game here unfortunately.
The controls are a bit awkward. Also the restart button at the end didn't work in the web version. It seems like it's really hard to kill the purple guys.
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The graphics are good, a few technical notes: throwing enemies didn't seem to work often, and I really wished I could move diagonally. I had a hard time escaping the feeling that I was playing a compiled game engine demo, but I do like the player and enemy designs, the eggplant with eye people are strong characters.