August 20th-23rd, 2010
Theme: Enemies as Weapons

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Singularity Smash

by quin - Competition Entry

The story (which is an important part of the game) is here:

and the screenshot is not very good but it's hard to take a screenshot of a game that uses both hands.

Downloads and Links




Entar says ...
Aug 22, 2010 @ 10:32pm

Woo, 506K score!

Nice idea for a game mechanic. The graphics are a little simple, of course, but they get the job done. The screen gets crowded before too long, and they end up running into each other by themselves. This game could use some polish, but I like what I see so far!

TheLastBanana says ...
Aug 23, 2010 @ 1:08am

As much as the graphics are simplistic, it's definitely better than having ugly graphics. The gameplay was nice, and all in all I liked it. My only complaints are that it felt strange having the ship always face one way, and that the cursor can go way beyond the screen, which makes it hard to find sometimes.

quin says ...
Aug 23, 2010 @ 5:53am

Entar: Why are you so much better at the games I make than I am?

AndrewBC says ...
Aug 23, 2010 @ 6:31am

Pretty good. After reading the intro I was very pumped up. As you said, the graphics aren't much, but you got the job done.

I laughed at the idea of people having such crazy conversations with their computer one day, (just like when star trek does it), as if it's better to query a computer so verbosely, but that's a programmer's nitpick, and doesn't detract from your game or story. ;)

devinmoore says ...
Aug 23, 2010 @ 7:50am

Crashes on execute, aw. Looks interesting though.

Zillix says ...
Aug 23, 2010 @ 12:50pm

@deveinmoore- I had the same issue. You need the XNA framework to run it (it's the second link he posted).

It's pretty neat, for how simple it is. The graphics are nice and clean, and it fits the theme well.
I think it'd be interesting if holding down the left mouse would maintain a singularity that rapidly drained energy, to get larger groups.

eli says ...
Aug 24, 2010 @ 11:21am

Graphics are competent and not bad at all. I like the sparse style, actually. I would have liked to see more representation of the "singularity", besides a circle (I understand it affects the world a little longer than the circle is there?). Also, why aren't the enemy gun pellets attracted to the singularity as well?

mwest says ...
Aug 24, 2010 @ 12:17pm

Very nice - the intro was nice and set the tone very well!

quin says ...
Aug 24, 2010 @ 4:45pm

@eli - the enemy projectiles aren't affected by the singularity because WHOA LOOK OVER THERE WHAT WAS THAT!? You didn't see it? No? Oh. Must've been my imagination.

Covenant says ...
Aug 28, 2010 @ 11:24am

It's simple, yet effective... the difficulty curve could be worked on, and speed of the enemies be tuned down (at least while the player is getting the grip with the controls)...
Really liked you had the trouble of creating a background story (and it was well writen), next time add it in game with scrolling text... :)

pekuja says ...
Sep 3, 2010 @ 12:53pm

Quite a difficult mechanic. It felt a bit too random because sometimes a gravity pool will actually pull an enemy back the opposite way. Also the range is so short that it gets pretty hard to control the enemies. I'd probably make the area of effect wider, and maybe make the effect almost instant but short to make the effect more predictable.

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