August 20th-23rd, 2010
Theme: Enemies as Weapons

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Biker's Rebellion

by blitzgren - Competition Entry

135 seconds (3 levels of 45 seconds each) of a Spy Hunter style vertical scroller where the only objective is to stay alive while avoiding angry drivers. Each level will bring more and more enraged vehicles; get them to drive into a gas station for bonus points!

W - accelerate
S - brake
A - turn left
D - turn right
Left Shift - Provides a short boost of higher acceleration maneuverability.

Avoid cars and stay on the road to get a higher score. Bonus points if you crash cars into gas stations! Avoid debris because it will hinder your acceleration and turning speeds.

Three levels with increasing difficulty in all, see the highest score you can get!

Windows and XNA required, sorry :( but the Windows zip file includes the installation files if you don't have them. The source code is a horrendous spaghetti mess due to bad preparation and frantic coding.

My first Ludum Dare :D
Dev blog:

Downloads and Links




localcoder says ...
Aug 23, 2010 @ 1:22am

This was a bit hard, until I realised I could ride off the road, then it was too easy - so I guess that was cheating :p

I found something strangely hilarious when a car started coming up behind me so I started pedalling as fast as I could...

Aug 24, 2010 @ 3:49am

Firstly, a note on XNA (I use it a lot!) Not everyone likes to use an installer for small games like this, and some would prefer to just run the game from an executable. To do this, just compile the game as "Release", and create a zip of the folder "bin/x86/Release" (it might be called something different. You can upload that and put a separate link on this page. The advantage of the installer is that the user doesn't need to have XNA or .NET installed. The installer will check if they do and download them for the user.

Not that I'm marking you down on this, I just thought it might be helpful to you!

As for the game, it was a very neat idea, and an intelligent and funny use of the theme. It would have been nice to see the cars swerve around rather than just move left-to-right, but that could be added in the next version.

I also thought the graphics were nice - you'd obviously made a stylistic decision and it is very unique. I did find myself dying quite often, and it was hard to coax the cars into the gas stations, but it's an awesome idea and I'd love to see you take it further.

Good fun and a very fresh take on the theme. Nice work ;)

blitzgren says ...
Aug 24, 2010 @ 4:43pm


i agree! the difficulty is something i need a lot more time to work on. i plan on changing the size of the screen so there is a longer road, and updating the sizes and maneuvering of cars and the cyclist. i also found myself chuckling when i thought a car left the screen then comes creeping up on you :D

@alistair aitcheson

thanks for the comments! i did put the release bin folder in the source download, but i'll remember that for next time, and update this page.

Aug 24, 2010 @ 6:46pm

I love the art direction on this one! Yes the whole sketch thing has been done before but it works great here. I found the game hard enough to make me try again + crashing cars felt rewarding.

pekuja says ...
Aug 28, 2010 @ 11:39am

So... Microsoft AgentTesting? That's what the game installed itself as.

Anyways, the game itself I didn't quite understand. I'm riding a bike along a highway with gas stations. I think once I got a truck to crash into a gas station and they were destroyed. Was that the goal?

Would have been nice if the game was playable on a gamepad. The main menu did work on a gamepad, so it had me confused for a bit.

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