August 20th-23rd, 2010
Theme: Enemies as Weapons

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Robot infiltrate

by enzo - Competition Entry

flashdevelop, flixel, flan
2 levels

also used lots of code from http://wiki.github.com/AdamAtomic/flixel/seifer-tims-tutorial-part-2#playcreate


EDIT: here is a version with the fixed wall-pass-through-bug: http://www.swfcabin.com/open/1282559011

Downloads and Links


Ratings

#26Fun3.38
#35Graphics3.52
#49Innovation3.33
#53Overall3.14
#54Community3.27
#79Theme3.33
#108Humor1.80
#135Audio1.20
#148Coolness1%

Comments

Meep says ...
Aug 22, 2010 @ 10:04pm

Was a very fun game; I liked the idea a lot. It fit the theme nicely and the graphics are appealing. Though some quick sound effects from SFXr and such would've been much better. It had a few bugs where I popped through walls. I wish it were longer, but overall I enjoyed it.

enzo says ...
Aug 23, 2010 @ 3:09am

oh wow, i didn't even see that bug. it took one line of code to fix. bluh, stupid leftover code. oh well. thanks!

Aug 23, 2010 @ 3:45pm

Keep up the good work! All it needs is an intro to explain what to do and some sound.

Aug 23, 2010 @ 3:46pm

By the way, the link says "Windows" but it in fact links to a "Web" flash game. You just need to edit your entry and retype the link description.

SonnyBone says ...
Aug 23, 2010 @ 8:19pm

This could use some more polish, of course... but what you have is REALLY neat. It looks great, plays smoothly, has a great use of theme, and is pretty innovative!

I SAID GOOD JOB, SIR!

someone says ...
Aug 24, 2010 @ 10:23am

An enjoyable game. I kept wanting to press up to jump though, and its annoying to wait for a miss thrown decoy to disappear (I kept pressing the wrong button)

Spooner says ...
Aug 26, 2010 @ 6:19am

Really enjoyed this puzzley game, but some simple sound effects would have made it. Would like to see the sort of levels you could make using the mechanic with a bit more time.

Liked seeing the concept art in your journal.

Jhelle says ...
Aug 29, 2010 @ 12:37pm

I like this idea a lot. Too bad it is so short :(

pekuja says ...
Sep 5, 2010 @ 4:01am

Very nice entry. Had fun for the two levels. I was confused by the purpose of the hologram first, but I guess I wasn't really supposed to use it in the first level. The graphics were very nice.

DrPetter says ...
Sep 6, 2010 @ 4:03pm

So black screen is win? Then I won. Fun, pretty, could go somewhere with more development. Actually the current code is probably enough to drive a pretty solid game, if you added more levels, music and maybe some extra graphical details/backgrounds to make it seem more vivid and lively. I'm thinking rain. Rain is always great. Seems to fit this scene of lone enemy robots standing passively on guard.

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