August 20th-23rd, 2010
Theme: Enemies as Weapons

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by roBurky - Competition Entry

An arena shooter, where you must lead your purple guys into battle against the orange guys.

Your shots will turn enemies into explosive slaves. Right click to detonate them.

Arrow keys or WASD to move.
Aim with the mouse.
Left click to fire enslaving ray.
Right click to detonate slaves.

If the purple guys reach the orange guys' spawn position, you win. But there's no game over screen to let you know.

The difficulty was intended to come from attaining high scores. But I didn't get to make a scoring system. The game is pretty much devoid of challenge at the moment.

Made using Unity 2.6 and sfxr.

Downloads and Links




Pokute says ...
Aug 23, 2010 @ 12:45am

Looks pretty good. Gameplay feels nice and would be great with more difficulty and less cheesy weapon.

TheLastBanana says ...
Aug 23, 2010 @ 1:41am

Even despite the lack of goal, it feels really nice. The movement and graphics are really, really well done, and I like that the sounds are slightly different each time. This could be really cool if you expand it a little further.

Aug 23, 2010 @ 6:42am

I love the way the player and enemies bounce around, and the controls and graphics are neat and simple. It did slow down a bit sometimes, possibly from spawning too many enemies, but once I knew what I was doing it didn't seem too bad. As LastBanana said, the sounds are great, and you could really expand on this idea :)

Good work!

Toeofdoom says ...
Aug 23, 2010 @ 7:06am

The game is a really nice start and I would like to see more. My computer could deal with the graphics, but with each bullet being a light (I think) I can see how it could slow down.

superflat says ...
Aug 23, 2010 @ 7:37am

Great effort, could easily become a nice game with a few more day's work. I like the visuals, and the idea works surprisingly well - although I think it might need a more intense, arena-shooter level of chaos to fully shine (it's at its best when lots of enemies are shooting at each other).

madpew says ...
Aug 26, 2010 @ 11:41am

dunno if it's just me but rightclicking opens up the context menu of the unity webplayer. (which takes me to the unity site). but still I managed to test the game a little.
well done I like it. would play a bigger version as well.

roBurky says ...
Aug 27, 2010 @ 5:13pm

Hmm. The right click menu should be disabled. What OS and browser are you using, madpew?

Entar says ...
Sep 2, 2010 @ 12:11pm

Definitely some potential here. Needs some polish, but there are nice effects and an interesting style. It's pretty easy to take out a group by hitting one and immediately right-clicking, but that may be intentional.

masterhyjinx says ...
Sep 2, 2010 @ 11:16pm

I liked the game although I was a bit confused at first because I kept trying to shoot the purple boxes. The camera needs a bit more acceleration to keep up with you but the player movement is smooth. What did you do for the enemy pathing? The swarming is cool.

You're right, the weakness comes from the lack of challenge but I think you should finish this one and post a link here with something that completes your vision because I think you're on a good path.

pekuja says ...
Sep 5, 2010 @ 1:16am

It feels like this could be such a cool game if it had a goal and was more challenging. Maybe add a multiplayer mode with the goal to destroy the other player's big tank? I think that could really work well.

Nice touch with the multiple audio clips for the shooting sound.

Sep 5, 2010 @ 7:39am

I really like the visual style - it works well with the simple gameplay you've got going here. Though this version was pretty easy and held little variety, I had quite a lot of fun with it and would definately like to see more.

sirGustav says ...
Sep 6, 2010 @ 2:30pm

I have no idea what I'm shooting at, and no idea why but it feels and sounds great. Started to lag when too many enemies started to show up, might my computer though as it hasn't been rebooted for quite some time :/

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