August 20th-23rd, 2010
Theme: Enemies as Weapons
AfterDark - AClockWorkLemon - Competition Entry
Hi guys, here is my entry!
My second Ludum Dare ended up with me making this baby.
The theme was 'Enemies as weapons", which i played around with a bit. In this game, the "enemies" are the falling blocks, which kill you if they fall on you, and you use them as a "weapon" to climb higher, and earn more points.
More is explained in the in-game instructions.
I know it's easy to change the highscore, but don't go around bragging if you do.
All in all, i'm /REALLY/ happy with this, considering it's taken about 32h. I've got school in six hours, so i need to get some sleep. I might make a Jam entry with some nice ambient music off the interwebs tommorrow afternoon.
But for now, have fun, enjoy, and GOODNIGHT!
EDIT: I've added a timelapse. Also, about the sourcecode: the game was made in Game Maker 8, and i used some of the pro functions. to open it you'll need GM8, and to build it you'll need GM8Pro, or you will have to change those functions.
I have now added a post-compo version above. Please give it a go :D
-Replaced arrows with something slightly more obvious
-Some Neat gfx
-short invincibility after respawning
I haven't included source for the new version because of size, but if you want it give me a shout at info.clockworkgames (at) gmail.com
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