About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 2 hours, 14 minutes, 56 seconds
  • October Ends: in 9 days, 2 hours, 26 minutes, 56 seconds
  • Ludum Dare 31 begins: in 44 days, 3 hours, 14 minutes, 56 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Ludum Dare 18

    August 20th-23rd, 2010
    Theme: Enemies as Weapons

    Back to Browse Entries

    Change of Hearts - Blackduck - Competition Entry

    Instructions are provided in game. The basic concept is that you have to kill as many enemies as possible, but you can't do it using your own body alone, as you're not strong enough! Press Spacebar to take over other people's bodies to keep fighting, and don't stop until you can't fight no more!

    Known issues: If you miss taking over somebody's body, you'll need to restart the game!
    *Punching animation won't show sometimes
    *Enemies will punch each other
    *If an enemy if above you, he will think you're at the same Y position as him

    View Blackduck's journal. | View all entries by Blackduck




    athanazio says ...
    Aug 22, 2010 @ 8:28pm

    good concept, but wasnt able to play ...

    vitae says ...
    Aug 22, 2010 @ 10:53pm

    interesting concept, gameplay confusing but interesting once discovered

    Doches says ...
    Aug 23, 2010 @ 5:00am

    That's a really nifty fighting-game mechanic you've got there.

    Danik says ...
    Aug 23, 2010 @ 1:33pm

    I like the concept/mechanic and the art style!

    SonnyBone says ...
    Aug 23, 2010 @ 7:17pm

    Rad art and nifty idea!

    zdanielz says ...
    Aug 24, 2010 @ 7:41am

    that was kind of odd gameplay. Nice graphic style, though!

    moop says ...
    Aug 30, 2010 @ 8:15am

    Interesting concept and a nice graphical style. It did tend to devolve into a button mashathon at times however.
    I found a bug where you could get stuck in a loop if you shot out your spirit and missed, your character would constantly play the falling over animation and if the enemies were on the level above you at the time they'd just continually punch the air.

    You must sign in to comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]