August 20th-23rd, 2010
Theme: Enemies as Weapons

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Dr. Destruction and the Weapon that Turns Enemies into More Weapons

by jplur - Competition Entry

Join Dr. Destruction as he researches to create the ultimate weapons.

The games should be pretty self explanitory.

Know issues: The pinball game is pretty glitchy, that's what the reset (M+F1) is for.

Any other issues, please leave me a note.

Thanks for playing!

** The source is included in the .zip as the .blend files.

Blender 2.49 to open them.

Downloads and Links




vitae says ...
Aug 22, 2010 @ 10:52pm

couldn't pass minigames, unsure of theme relevance?

devinmoore says ...
Aug 23, 2010 @ 8:03am

Great use of "Play game.exe". Great intro, no question about that. Unfortunately, I didn't have the patience to get past the card flipping animations, it was just too slow. I'd like to be able to just pick the mini-games i want to play.

jplur says ...
Aug 23, 2010 @ 9:34am

Thanks, there are only two minigames, so you didn't miss much ;)

T8000 says ...
Aug 23, 2010 @ 12:13pm

Interesting, i haven't seen blenders game engine in use much before. I wish you would have used the character more for the game itself. Also would have been nice to see gameplay features supporting the theme of the compo. Otherwise nice entry as a 48 hour compo game. :)

Aug 23, 2010 @ 10:56pm

The intro was cool, that's where you lost me. The fact that it's completely unrelated to the theme is the least of its problems. Why are you even making 2 mini games when you only have 48 hours to make one game?

Surrealix says ...
Aug 25, 2010 @ 4:24am

I can see how you've tried to link to the theme (research to make a weapon that turns enemies into weapons), but it seems too contrived and too irrelevant.

The music and card matching game was pretty relaxing, but the game crashed afterwards.

Well done for attempting to use the blender game engine. I've done a lot of (low-poly game) modeling in it, but I'd never try to use it to write the logic.

The animated character beside the mini game definitely helped with the atmosphere, it would have been very static, and very dull without him.

Overall though, it didn't really feel like you'd put much thought into creating a game based upon the theme.

ZomBuster says ...
Aug 26, 2010 @ 6:03am

The memory game was good for a memory game.All the art and music is well made. Liked the random animation on dr destruction.

Missing the theme tough.

pekuja says ...
Sep 5, 2010 @ 1:23am

You weren't content just making one game, you had to make several? I got stuck in the pinball level because my ball got stuck inside level geometry. I didn't see any connection to the theme by then, and I have more games to rate... (Actually, the pinball level ended as I write this... and that was it? No points for theme, sorry.)

I liked the intro sequence.

stqn says ...
Sep 6, 2010 @ 2:21pm

After the great intro, I was rather disappointed to be faced with two minigames totally irrelevant to the compo theme!

Still I had fun with them, at least until the ball jumped out of the pinball ;) (I only saw later that there was a reset key combo)

Scramasax says ...
Sep 6, 2010 @ 2:42pm

Match game almost killed me. Was there any theme relevance?

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