Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 17

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Ilopocalypse - Geti - Competition Entry

FIXED WORKING DONE

Read the Readme for more info.
I'll do a postmortem tomorrow I suppose.

All versions are the same for each OS, and all of them require love (get it at love2d.org) and contain the source code.

Anyone wanting the source (I honestly can't imagine why) can decompress the love with anything that can handle zips. there's no encryption or whatever stopping you. Imagine there's some kind of fair use w/ credit policy in place if you want to reuse anything.

Enjoy, and watch out for those meteors/hostile circles/huge overflows. Its a lot more stable now though.

The second screenshot it officially outdated, but there doesn't seem to be a "delete" option.

QUICK NOTE: AS THE GAME STARTS AND WHEN YOU RESTART THERE WILL BE A PAUSE FOR SOME TIME AS THE GAME PROCEDURALLY GENERATES THE TERRAIN. THIS IS NOT A BUG, THIS IS ME BEING LAZY AND NOT ATTACHING A LOADING SCREEN.

View Geti's journal. | View all entries by Geti

Ratings

#33Community3.67
#33Coolness22%
#49Innovation3.33
#109Fun2.67
#133Overall2.67
#137Graphics2.67
#178Theme2.00

Comments

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Comments (archive)

rik says ...

Looks interesting, but crashed in 8 seconds. :( Please let me know when it's fixed!

Riley Adams says ...

The most I got was about 15 seconds before crashing... so I won't rate it for now, but definitely post it when you've got fixes, it sounds interesting :)

skintkingle says ...

I will also abstain from rating until it is fixed.

Spiridios says ...

The island generation takes a little while. Which isn't bad in itself except there's no indication that that's what it's doing so I thought the game was just broken. Interesting concept, would love to see more gameplay with it.

shady1024 says ...

I can't get past the first few blocks. Could you make the player jump higher?

Hempuli says ...

With some optimizing + more content, this'll become great fun.

the31 says ...

Interesting. Couldn't get the hang of the jumping, so I never got more than a few tiles to the right. The player movement seemed too limited by your physics engine--it doesn't act anything like a traditional platforming engine. Also, when I got knocked off the left edge I got a bunch of errors. Meteors worked nicely though.

PsySal says ...

I am looking forward to trying the post-compo version (haven't yet). Here is what I like the most about this:

- Terrain-deforming meteors.

Awesome, awesome idea! I love that they change the terrain as you are playing, and also represent danger.

What was a bit frustrating for me:

- Jump height :-(
- No ability to climb walls, so I could get stuck and just end up having to wait for meteors to fall fall fall and let me out.
- Enemy circles actually feel a bit unnecessary.

I think if you feel inspired you should definitely continue to flesh this out. I can imagine a really cool run-n-jump where you are trying to get to the end of the level and the meteors crashing down create awesome amounts of excitement and chaos, something like (hate to say it) canabalt. Great job!

Ashkin says ...

It was really fun bounding around and dodging meteors. Although it would've been fun if there was more variety in the environments.

Endurion says ...

Yay, Löve managed to bring their page back online.

Not too much of a game there. You basically look for a safe place and sit put. Got 257 seconds before getting a full hit. The jump is too small. You can only jump half a block high and climb up due to weird collision code.

Better controls and some objective could make this quite interesting. Collect something, do something, go to the other side.


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