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Zombie Grinder

by demonpants - Competition Entry

IF YOU CAN'T RUN THIS, PLEASE EMAIL ME: demonpants [at] gmail.com . Java naturally is not write once port anywhere like it claims. I'd like to figure out whatever wacky porting problems might exist. Thanks!

***************EDIT:
Realized that I could change the download link titles, so now it's more obvious how to get the version with sound (it used to be linked at the bottom of this post). If you haven't played with sound yet, please do so! I only included the option the first time because the sound version is 35mb.
*************/EDIT

This is Zombie Grinder!

You are on an island trying to escape a zombie onslaught. It comes from the left - you've got to keep running towards the right! Eventually you'll reach your ship, at which case you're safe and you've won!

You can't be killed by individual zombies; the worst they can do is slow you down. However, if you touch the horde, then you die! You may also see other islanders fighting off zombies - they're great distractions!

Move with the arrow keys.
Punch and kick with Z and X.
Jump by pressing Z and X simultaneously.
Double tap an arrow to run.

Enjoy!

Uses Java with Java Webstart (all Java-enabled OS's should be able to run it). Runs on OpenGL using LWJGL.
Edit - I changed the download to a Java Webstart to make it easier on everyone. Also added a couple more screenshots.

Downloads and Links


Ratings

#40Coolness19%
#43Audio3.21
#51Fun3.18
#54Humor2.79
#87Graphics3.12
#100Community2.69
#107Overall2.82
#153Innovation2.29
#188Theme1.82

Comments

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Comments (archive)

Stoney says ...

Controls are a bit awkward on Non-US/UK-keyboards, but quiet fun. Nice pixel style and gore factor.

Hempuli says ...

Haha, funny. I'm not sure how well this represents the theme, but it was certainly fun to play! :D

triplefox says ...

Tried again, also tried reinstalling Java...

java.lang.NegativeArraySizeException
at com.otcsw.lcr.InputManager.initialize(InputManager.java:36)
at com.otcsw.lcr.Main.<init>(Main.java:52)
at com.otcsw.lcr.Main.main(Main.java:59)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

dertom says ...

Works for me,..nice stuff! After a certain time no individual enemies appeared anymore. But until then it was a good peace of software...good job

Riley Adams says ...

Haha, that was pretty fun, I liked the particle sort of effect for blood and dirt and stuff.

davecheesefish says ...

Sadly doesn't work for me - I just get "Unable to launch the application" with both versions :(

I'm using Windows 7 and Java version 6 update 18

Cooshinator says ...

Ha. I like the attack sound effects

pekuja says ...

Looks like you took more than a little bit inspiration from River City Ransom. That's ok, but I was kinda hoping the game would have the open style world from RCR. It was kinda fun anyways though, but a little basic, and it seems like it didn't matter how many times you died, and it also seemed like by far the best way to beat zombies up was to do the flying kick over and over again. I did like that you got friends to help you out when you got further. I think that mechanic could be really interesting in a more fleshed out game. I didn't really like the zombie horde following you. It made it so that I was less focused on fighting and more focused on dodging. I suppose that kinda makes sense though.
I was a little disappointed with your use of the theme. The game could had just as easily been in any other setting, and it seems like I was running along the beach the whole time. It would had been interesting if I had started in a forest or something and made my way to the beach.
A couple of technical things: You should probably look into audio compression with MP3 and OGG. 35MB is a lot to download on slow connections. Also, where's the source code?

Dzarg says ...

The idea is quite good, but it seems that it's not possible to lose in this game? If it's meant that way, then there should be something like time bonus and bonus for killing zombies or something like that. Now it feels like it's the same whether I do anything or not in the game. Still it was nice to play and the audio was good.

Endurion says ...

Was kinda fun but the controls were awkward. I was not sure how to do a jump attack (pressing both Y and X at once?)
After a few minutes more and more allies came in (maybe 10 in all) and the whole thing slowed to a crawl.

SonnyBone says ...

Had that total CRASH AND THE BOYS vibe for me.
Nice SFX and music!

I dig the WAVE OF ZOMBIE DEATH chasing you.

jfroco says ...

It reminded me classics beat'em up's. A lot of potential.

PsySal says ...

Looks awesome, but it seems to run rather slowly on my computer. I won't rate it because it's hard to get a handle. Love the RCR style graphics, and the music/sfx is great too!

Jonny D says ...

Okay, I did enjoy this for a bit. The gameplay and collisions seem a bit slippery. It's cool that you get help, but I had like 20 allies all in one pile until a single zombie kicked them all into the mob. I actually laughed out loud when I jumped while knocked down. That's probably a bug, but it's pretty funny! I'm a big fan of Kunio-kun games, so this was nice to see. There didn't seem to be a real goal, though.

the31 says ...

Cool! Beat it, but I just started running in the end. Biggest annoyance was that the enemies would form a point later on, and I couldn't kill a single one.


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