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Dare Islands

by XMunkki - Competition Entry

The goal of Dare Islands is to goal the red boats into the red goal zone and the green boats into the green goal zone. The boats cannot be controlled directly, but the water currents can be changed by growing and removing islands. The left mouse button grows and and the right one removes it. If the boats hit land or enter the wrong goal zone, then a life is used.

The game requires .NET 3.5 Framework and some CPU speed. The code was done with F# and the Visual Studio 2008 Shell (with the F# plugin) as the IDE. The fluid simulation is a simple implementation of the Lattice Boltzmann Method (LBM).

Sources are included in the main package. If the direct download link doesn't work, try downloading from the website.

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Comments (archive)

nihilocrat says ...

Wow, that's an awesome idea, and a neat piece of technology. Definitely one of the more creative games around. I ended up funneling all traffic into one small area and selectively built/destroyed a "gate" island to deflect the boats depending on the color.

increpare says ...

Interesting, but I think I'd have enjoyed it more if it had a slightly faster pace

xeon06 says ...

Awesome, I love it!

Almost says ...

The mechanics are very cool, but the game doesn't have a lot of variety with time. Some variety in what you have to handle or check points to give a sense of accomplishment would've been nice.

Tyler says ...

The simplicity in this game makes it worth it to me. You did a great job at implementing a small project scope and making it work.

fydo says ...

Cool idea! 5 stars for innovation! :D

Tozy says ...

quoting fydo:
"Cool idea! 5 stars for innovation! :D"

eli says ...

Really, really cool! Needs some kind of balance for the gameplay. Great that you made an entire fluid simulation in a weekend.

jfroco says ...

Simple and fun. I believe it has a lot of potential to become a full game if you add some variety to the gameplay. Congratulations.

SonnyBone says ...


Needs some audio, though. I'd also like to see some refinement in island placement. THIS IS PRETTY COOL.

Entar says ...

Cool tech, though a bit hard to actually play. This has potential, keep going on this one :)

Endurion says ...

Nifty idea! Leaves a lot of strategy options. It'd be interesting to see this built into a full fledged game.

someone says ...

A bit slow to be fun, Good idea though.
For some reason the exe file didn't have any permissions which confused wine a bit.

cptalbertwesker says ...

A great idea, proved a little difficult, but wow, such an amazing idea and gameplay mechanic, very innovative!

Tom 7 says ...

Very inventive gameplay, nicely thematic. Bonus points for being high-tech and using ML. :) The game's pretty hard. My best strategy was to write off mixed groups of boats and trap them in lagoons without killing them, though it was hard to predict when they'd become "stuck" and die. I think it would have been better if the two colors of boats had different physical properties so it was possible to separate groups, or somehow to regain lives, because otherwise the game is always getting into a higher-entropy state. But I guess it is a physics game. :)

Hi-score 60

drakfyre says ...

Really neato fluid dynamics!

allen says ...

Kinda like stimergy:

Pretty fun, I liked it.

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