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Jimmy's Adventure

by Wiering - Competition Entry

Explore the level, move with the arrow keys, X to jump, try to get to the end.

Downloads and Links


Ratings

Coolness58%
#10Graphics3.81
#31Community3.50
#35Fun3.00
#40Theme3.60
#57Overall2.96
#80Humor2.00
#83Audio1.17
#105Innovation2.28

Comments

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Comments (archive)

Stoney says ...

I like it, espacially the pixely graphic style.
Two problems I noticed though: Some jump passages are a bit tricky and the game lagged a bit (but that might be because of the poor flash implementation for Mac OS X).

Selkie says ...

Congratulations, a great game! But you should have added some kind of SFX or BGM... Fantastic graphics!

C418 says ...

Glowing potatoe! It's good.

refrag says ...

Beautiful graphics. I found the actual game a bit dull. More things to collect or other interesting elements that would pull the user along would help keep interest high.

matrin says ...

Nice game, a bit short and low on content, but great for 48 hours. Too bad you couldn't finish the mouse sprite.

SpaceManiac says ...

A worthwhile play, and requires some jumping skills. Good for 48h!

Morre says ...

Very neat. I like the visuals a lot, they're... hm. For lack of a better word: cuddly.

Although a bit short, this is a very enjoyable game. Well done! :)

Risko says ...

It is nice to see so many flixel games in competition, i also used it the first time this week and it is a great chance to see the possibilities of this library. I like the effect of discovering level with various shades of black(gray). I hadn't enough time to implement it, so i have to look to your code, how you have implemented it...
And i liked one jumping passage somewhere in the begining.
What i missed the most was some kind of story, or idea behind the game, but i understand that in 48 hours is not possible to do everything.

philomory says ...

The graphics were cute, but would have been helped *immesurably* by having an alternate, left-looking sprite; even a simple reflection of the right-looking sprite would have sufficed. Also, the hardest jump in the game seemed to be the first big one. After that, everything was pretty smooth sailing.

hubol says ...

Actually this was pretty neat. I like the glow effect that gets placed as you move. Sort of puts emphasis on the exploring part of it, you know. I like!

Entar says ...

This has a nice retro, yet polished graphics style. Good level design. Needs sound and maybe a few more levels.

Cosr says ...

Nice simple graphical style. I found the timing on the first major jump to be tricky, and maybe a little to precise. I almost got fed up enough to stop, but I kept at it.

SonnyBone says ...

The main problem with this is that you don't introduce the difficulty increase in a gradual manner. One of the first jumps utilizes the MAXIMUM horizontal jumping distance to pull off. This is something that's usually introduced well after the player is comfortable with the game. Cool pixel art.

Hempuli says ...

Great graphics, but it's sad that you didn't have time to add more meat to the gameplay.

Codexus says ...

Nice graphics, gets repetitive after a while and the first jump is too difficult.

Not bad at all considering you had a busy week-end.

gimblll says ...

Nice graphics. A few pixel perfect jumps required could've been fixed. Otherwise, just needs more content and gameplay elements.

dertom says ...

I like it...nice level design...I like the idea of increasing jump height...(could have needed that idea and 4h more for my game ;D )

ippa says ...

yay made it :). Decent platformer, good physics, is that your code or does it come with flixel?

sylvie says ...

The graphics were nice, especially the lighting effect. I don't remember having trouble with any of the jumps.


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