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Heli scout

by Laksen - Competition Entry

Heli scout is an infiltration themed platformer. You are a little helicopter that needs to explore the innards of an enemy base. You need to dodge bullets and to some degree avoid being spotted

I ran out of time while implementing collision detection, so it's not very hard to beat currently. I didn't get the time to implement sounds either

It is written with Freepascal, using OpenGL and GLFW, so it should work on Linux and Mac too.

Downloads and Links


Ratings

#58Humor2.33
#69Coolness8%
#80Community2.50
#89Theme2.83
#103Graphics2.11
#108Fun1.78
#112Innovation2.06
#113Overall2.00

Comments

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Comments (archive)

rolfeth says ...

Awesome! i like copters! ^^

TenjouUtena says ...

I couldn't get to the scene in the screenshot. I went a little ways, then lost in a sea of blue. I see some promise here, try again next LD, please!

localcoder says ...

I pretended that I couldn't touch the walls or bullets and got to the end OK. This has the potential to be a very interesting game - I like the idea of exploring a hostile base in a helicopter - but right now there is not much to it.

AtkinsSJ says ...

A real pity you didn't get far with this. Don't give up on LD though! I'd recommend entering some mini-LDs to get more of an idea of the time limit and how to pace yourself.

SonnyBone says ...

MOONWALK COPTER

Undead3 says ...

I like the graphics (probably took some time to draw, or maybe with an editor?), except that sometimes there is no landmark to know if you are moving.

Hempuli says ...

Fairly unfinished and featureless. I hpe you work on this more!

dertom says ...

I liked your game altough it is not ready yet. I know the time-problem as well :D Keep on rocking....

5parrowhawk says ...

Pity about the collision detection, because the concept seems quite interesting. Also, your elevator event doesn't seem to trigger properly. On the first run, I couldn't trigger it and enter the second map.

Conceptually it is interesting and very much on theme, though. Can I suggest you plan ahead before the next LD and create a library (or find a free one) to handle troublesome stuff like collision detection? I did that before my first LD and it really helped.

increpare says ...

hurrah for pascal.

don't think you quite nailed helicoptor physics : P

cptalbertwesker says ...

nice fun game, i'd of loved it if there were a bit more though!


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