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5 Colors: Pandora

by Jordan Magnuson - Competition Entry

An exploration game about colors, and their consequences.


NOTE 1: Read the readme before playing the game.

NOTE 2: I ran out of time before I was able to implement any sound into the game, so I advise listening to some music while you play -- maybe some Radiohead or Sigur Ros.

NOTE 3: If you are an Extra Nice Person, please leave me a comment below letting me know how far you got in the game, and if you were stopped by a bug. Any other feedback is of course appreciated... this isn't a bribe, but I will play and rate the games from people who leave comments before I play the others, just as a way of saying thanks (whether your comment is positive or negative - criticism is fine :).

NOTE 4: Ideally, try not to rate the game until/unless you get to the credits screen, because you'll be missing a lot if you don't play the second half. Thanks!


VIDEO WALKTHROUGH:
http://www.youtube.com/watch?v=qwmV4y8XO_o


TIME-LAPSE of creation:
http://www.youtube.com/watch?v=9eYLpt8P0Jk

POSTMORTEM coming soon.

Downloads and Links


Ratings

#8Innovation4.00
#11Overall3.68
#26Fun3.21
#30Theme3.76
#39Graphics3.29
#66Community2.90
#75Coolness6%
#87Audio1.00
#103Humor1.54

Comments

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Comments (archive)

TenjouUtena says ...

Hard to figure out. Some hint about what keys to press would have been appreciated. Also I kept getting some sort of bug while playing through the game, and it did eventually make it unplayable. Kind of a fun little puzzler / indie style game.

nitram_cero says ...

Weird puzzle logics, I love it :)

Got to the part with the gradient colors near the dor but got stuck there and didn't finish the game. I should play it again when you release the walkthrough :)
(and I think I found a glitch, the first time I entered through the door it sent me down for some reason).

C418 says ...

The puzzles were sometimes a bit too confusing for me. But I think this is a good game. The visuals remind me of Small Worlds. A bit.

Sos says ...

Astonishing, but I'm too dumb to beat it...

Frimkron says ...

I finished it! *bows* . Unique and intriguing, if a little frustrating in places - I was glad of the hints included in the readme.

ippa says ...

cool, ultra retro gfx, odd, good combo :)

Risko says ...

This is the best game i have seen in this competition so far in every aspect (except audio) -- the idea is great and greatly done, the graphics are absolutely great -- mainly the buildings (great combination with that green background) and it was really fun to play (except the buggy part -- see below). And naturaly good audio would make it even better, but i just listend to Coil and it fit the game very well :)

some criticism, though -- the loading screen is awful (mainly in comparation with the beautiful graphics in game. And i'm not sure, if i have overseen some kind of switch, but if not, than you have some strange bug there -- i had the whole part from 3:20-4:00 in video + the house in 2:00 white(on every try), so i was trying to find some other keys on keyboard to get colors in, or some new strategy to cope this white level, but after 10 minutes of trying to get through this invisible level i was so frustrated, that i watched the video and played just 2 of the colors and let the other to for some other time.

philomory says ...

A "game about colors, and their consequences." Absolutely brilliant. This absolutely embodies exploration, like towlr but good.

This game needs only three things to make it absolutely perfect: first, it *cries out* for some sort of ambient soundtrack. Second, I'd have liked it if at the end, after Blue, you made your way back to the Color Room for some final room before the credits. Third, motion could have been smoother. Sometimes it looked a little jerky when you moved around. Those three things aside, this game is still pretty much 5 stars all around (I dinged one graphic point for the jerky motion rendering).

I liked this game so much that, when I accidentally quit the game by hitting escape trying to pause when I got a phone call near the very end, I played it all the way through again just to finish.

EDIT (Beware of spoilers): I have to come back and note, after watching my girlfriend play this game, and watching the video walkthrough... there are a LOT of bugs in this game. In town area, for instance, several of the buildings present in the video walkthough manifested only as invisible walls when we played it. We also occasionally got stuck in walls, and in the last room, where you're supposed to go through the ceiling, neither of us ever figured that out, but we didn't have to because if you just exit the room and enter again, it puts you in the top half with the colors.

I'm not going to subtract any points from the score I gave, because these things honestly didn't detract from my enjoyment of the game... at the time I thought they were intentional, and took them in stride. None-the-less, it does make me wish there was a 'technical' category to vote in.

Maple says ...

This is pretty awesome.i like the transform thingy XD and the puzzles were kinda hard for me.

SonnyBone says ...

This game is deceptively deep. I had no idea what was going on at first, but EXPLORATION brought me knowledge. Great use of theme!

dertom says ...

Yeah,...good job! Keep on rocking...

Hempuli says ...

The idea was nice, but it was slightly too buggy to be enjoyable; I got stuck several times and pressing N teleported me weirdly around.

gimblll says ...

Nice complete game with a good idea supporting it. The controls were a bit too "fiddly" for my taste though. I didn't have the patience to continue after I would've had to start backtracking the levels. (Thanks for the youtube footage so I could actually see it played through!)

sinoth says ...

Thank you for this beautiful entry. I may be a bit biased because I had Sigur Ros - Takk going in the background :) The slight spin in flying mode is perfect. My favorite entry so far.. if only it had some audio!

JackZack says ...

When i played this game it was really buggy and got stuck, it was completely different than the walkthrough. But at least the walkthrough was nice.

Atomic says ...

One word: GENIUS!
I'd use other colors but other than that and sound it's absolutely perfect, definitely the best take on the theme so far. The only part I found hard was discovering you had to press X (I admit I read the hint 2).

Entar says ...

Cool mechanic, I like it. Graphics are lacking, but still cool. Good potential here.

cptalbertwesker says ...

I did like the use of colour, and that the playable character was so much like a small jelly bean full of excitement, but I did not understand why you included the square as basically it removed almost any point as playing as the stick like character, you had an amazing idea here, and its innovation as a game was high compared to some of the other games, splash screen might of helped though, as I had no idea what to do at first. Always important to include because most players will not read an instruction manual before playing a game.

increpare says ...

Impressive - I did resort to looking at the walk-through to get through some parts, which was unfortunate because that sort of spoiled things. The square was really awkward/slow to control, I thought. Also the scrolling hurt my eyes a little sometimes (I've been playing a lot of low-res games today though, the effect might be cumulative... : P ).

Some of the more aimless tracking did seem a bit gratuitous...

sirGustav says ...

I got to the room with the gravity switches. I would like if the readme mentioned the x key, and that the switches were introduced through gameplay - perhaps accidentally walking over one? otherwise a great game :)

Cosr says ...

Really cool all around, though it takes a bit to figure everything out.


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