Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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by jazmeister - Competition Entry

I'm sort of happy with this. It's definitely got some great potential. I wish I'd had more time to work on the level design and test for bugs. Anyway, enjoy! The plot was originally, you know, you're in a bunker, and... yeah. Play!

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Comments (archive)

badlydrawnrod says ...

With a bit more time I think you'd have something. Reminds me of Lemmings.

Mag Roader says ...

It's like Lemmings meets.... Minesweeper? Certainly not for everyone, but wow, I really liked this game. I liked it so much, I beat it! (Assuming getting to a black screen is beating it - I guess I ran out of levels?)

I liked how you sort of ENCOURAGE the dudes to get to the things, rather than actually directing them. My clicks end up being a sort of vague "you want to trend in this general direction," which appeals to me.

You've definitely got too much random stuff going on but I think with some solid iteration - cull out the stuff that sucks, encourage the stuff that's fun - you'd have a solid game here.

The time limit on clicks was frustrating and, I think, mostly unnecessary. So long as you still need to react fast, removing the time limitation (or severely reducing it) might make the game more approachable. After all, if you mess up, you're boned. :D

Morre says ...

I think the concept is great. I played the game all the way through, and the levels are clearly of varying quality. Some of them - especially the more mission-like "save one dude" levels - are really nice.

I definitely agree with Mag Roader on the click time limit. I think it should be a lot shorter.

The game could use a bit of polish and some more work on balance and level design, but overall, this is pretty neat.

Hempuli says ...

I really enjoyed this lemmings-likeness!

Problem Machine says ...

Pretty cool, though I almost got screwed by the maximum exit capacity. Unpleasant surprise XD

Fifth says ...

Heh, what a curiously interesting game.
I found it fun learning how to manipulate these wandering masses, even with the time restriction on clicking.

Entar says ...

Nice game. It would be cool to add a few more options for the player, like a way to build blocks back (maybe weak ones?) or do a mass splash destroy.

philomory says ...

This game is tons of fun, though it can be a little frustrating at times. Took me a while to figure out the 'rules', like, you can only take actions when you have circles remaining, and that the dudes travel in a random direction when they land. Still not entirely sure where the zombies and speed demons were coming from.

All in all a good game, though. Lemmings-esque. I liked it.

Endurion says ...

I like how the hidden caves pop up once you hit them.

Quite a nice game if it weren't for that nasty time limit recharging. It's really annoying long while you want to click.

dessgeega says ...

i liked working towards a solution, then stumbling onto a booby-trap that messed up my plans, then hastily coming up with an alternative plan and succeeding. what i didn't like was the waits between plotting holes. the game often became frustratingly slow-paced around the middle of each stage.

noonat says ...

Lemmings + Minesweeper is a great description of this. I normally don't like these types of puzzle games, but I really liked this one. Watching the little guys run around made the whole thing a lot more fun, especially when they got themselves in trouble. The random elements of bombs and minesweeper-esque caves was very cool. The time delay on digging was wayyy too slow and I almost quit multiple times because I was bored of waiting for it.

afterthought says ...

Cool game. The later levels are worth playing, just for sheer wackiness, I'm glad you were able to try some really different things out.

greencow says ...

nice idea, although sometimes they seemed to burrow down so fast that exit became impossible. maybe a way to spend a few dots to plug a hole. I like how levels would change, a cave-in that tears through the middle of the level.

mklee says ...

I have to agree with the consensus here that right now the game seems a little too random for its own good. Very creative though and I love how sometimes the results of the dudes can be very drastically different from your expectations...

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