Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Ninja Spelunker

by ExciteMike - Competition Entry

A game about a ninja running through underground caverns. Controlled with just mouse movement. You Run! Fast! And Dodge! and Attack!

This was an awesome weekend! Thanks so much to the organizers for running this awesome event!

Downloads and Links




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Comments (archive)

frosty says ...

Very cool! Congrats on finishing. =)

graner says ...

Very fun and nice-looking game. Ninjas in a cavern can't be bad =)

Kimau says ...

Lots of fun. I HAD TO FINISH it.
Please add an option to turn off sound possibly I found it a bit annoying.

doohan says ...

BAM! I like it!

mattdev says ...

Nice concept, I enjoyed it. Quite short, you should've made a few more tunnels :). Otherwise very cool.

Problem Machine says ...

Very cool graphics effect, but the text overlays get annoying because they block out the rocks I need to be dodging XD

smx says ...

Too easy (after I figured out I should dodge the boulders).
Could use some gravity so you have to plan ahead instead of just pointing where the player should move to.

phren says ...

Quite a nice graphical effect you've achieved. The mouse control is sometimes a bit unintuitive, if you for example need to get to the other side of the tunnel really fast. Good job on having audio even though it's not that great-sounding. :D

Matt Thorson says ...

Cool game. I think the fun factor would increase exponentially though if you included more enemies. Simply quadrupling the amount of enemies would make it really hectic and fun (and a simple combo system would be the icing on the cake).

gadlor says ...

haha. needs to be longer! that's pretty much my only complaint. and yeah, i guess keyboard based movement would be better, in my humble opinion...but that's about it :)

SpaceManiac says ...

Awesome. Couldn't beat it, though I got up to 90% before ROCK'D

Endurion says ...

With ninjas you can never go wrong!

Beside the controls this is pretty perfect. Oh, and the enemies look like crystals, I was trying to dodge them as well.

adam_smasher says ...

Definitely my favourite entry (that I've played so far). Addictive, stylish, and - in a low-key way - very funny. YMM's suggestions are great, too.

Green Point says ...


badlydrawnrod says ...

That tunnel effect is a nice use of Flash.

noonat says ...


Really fun! Great visuals, creative idea. It reminded me of that old GRIN game Ballistics.

I found the slow pace at the starting of the level to be frustrating. I would have liked to be able to opt in to running faster. A limited use jump would be cool, too, for those cases when you realize at the last minute you're about to slam into something.

The dinging sound really bothered me.

afterthought says ...

Progress could be shown with a bar, and the text popups moved to the side. Fun, nice cave wall texture.

ondrew says ...

Very nice game.

It's a pity there is no way in flash to lock the mouse cursor in the window, otherwise you always loose focus when quickly trying to do a half turn.

nilsf says ...

Quite addictive, I felt compelled to continue until I finished it.
I like that it has an end and there are indicators of just how close you were to finishing so you might as well try again for the 300th time (perhaps playing with a trackpad rather than a mouse makes it harder).
On the other hand I hated the sound.
Finally, having a rather wide variety of different messages when you kill an enemy was a very nice touch.

sol_hsa says ...

Nobody else seems to be complaining about this, but - if I move the mouse cursor outside the game (which happens very easily as you try to make fast moves), I lose control (and my life, most likely).

Almost says ...

the enemies look cool. Gameplay isn't too exciting, and sound is really annoying.

shanecelis says ...

Excellent game. I really wanted to beat it after a few go arounds. I liked the progress notification. And the speed up and twisting of the cave were really working. Very cool.

NiallM says ...

Nice graphics and gameplay, but that 'Progress:' sound needs to be replaced with something far less intrusive.

dessgeega says ...

i like this. the status updates seem a little unnecessary, but i like the rest of the text pop-ups (not just because i designed the font. i think this is the third game i've spotted it in).

localcoder says ...

Fun! Addictive. Cool tunnel effect.

I hate the sound that plays when you reach the next 10%... I like getting progress updates though.

It gets hard at the end - I died a lot after the 90% mark. But I couldn't let myself quit until I won, so well done.

erik says ...

Cool 3d effect. The twisting tunnels were really nice. The popup messages were nicely done as well.

I think you got the difficulty right. It was enough to get me to play a bunch of times until I finished it anyway.

A more distant horizon would have been nice for the faster parts, but I'm guessing that's a technical limitation.

Jacob says ...

Really nice execution of the tunnel effect. Looks good. Actually pretty fun to play too!

Also, great timelapse. Thanks for sharing!

mklee says ...

The cave tunnel is very entrancing...

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