Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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by Jpfed - Competition Entry

This was submitted 13 minutes late.

There was a lot of stuff I didn't have time to implement, so the help instructions are off. When you die, the screen will fade to black; press a key to return to the main menu.

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Comments (archive)

Endurion says ...

Not bad for 4 hours of work, but it does show.

Overall there is not much of a challenge and also searching high and low for the cubelet is tedious. A direction indicator and a few more obstacles would work wonders.

Still, very nice and smooth done.

jplur says ...

Music was nice and matched the game style. The controls were very fluid too.

phren says ...

A shame it's unfinished, could've been really good. The simple graphical style works for me. Took quite a long time to find the cube, since the caverns didn't exactly have any landmarks to follow. Maybe something more action-based would've been appropriate for the music. :P

noonat says ...

Great music, gameplay was pretty fun. Some sounds would have been nice, and it was far too easy to get lost in the levels, so a minimap of some sort or more landmarks might have helped.

badlydrawnrod says ...

Smooth with a clean style.

Problem Machine says ...

Very nice atmosphere with the quiet song, but the enemy AI is too vicious and aggressive to really sell that

sirGustav says ...

a mnimap would have been nice

jolle says ...

The first music was very soothing. Controls were soft and good. Would like to be able to fire more often. One enemy once shot sort of through a wall. Enemies seem to easily stuck just aiming into the wall. It's easy to get lost, a minimap would be great. Great to be able to select difficulty level. Don't worry about those 13 minutes, at least I don't care.

HybridMind says ...

The controls were nice and smooth and for some reason (maybe the music helped) it was relaxing and fun to explore the map you made. I killed a few fighters but didn't find too much else to do (I guess you said you ran out of time.)

Good base for a project though!

ondrew says ...

Very nice music, the gameplay needs a little bit more challenge and motivation.

Entar says ...

Smooth presentation, nice job for 4 hours. Good ship flying physics. Firing speed is a little slow though.

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