Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

Back to Results

Back to Browse Entries

Cavern Diver

by hroon - Competition Entry


Fire: A
Move: Cursor Keys

I realized the instructions for my entry were a little sparse. There are two levels with a boss eat the end of each. The game is completable and has a proper ending sequence. In level one you should avoid shooting the barrels exept it is the less painful alternative (like being hit by the green beams). In level two radiation is your friend..

Downloads and Links




You must sign in to comment.

Comments (archive)

Problem Machine says ...

I like the background effects. I can't tell if there's any actual reason to attack though, it seems like it raises my rad counter without any commensurate benefits

jolle says ...

Can't seem to figure out how to survive. Game broken? Anyway, looks good, plays kind of good (if it seemed to work). Background stuff a bit distracting though.

HybridMind says ...

Enjoyed the odd visual style of this game. Was confused on whether I was supposed to be blowing up the radioactive cans at first. I thought it might be 'good' that my rads and the screen colors where brightening.. like leading to a cool power up. Seems I was wrong on level 1 anyway. Really like the odd rectangle background effect algorithm you did as your character moves around. Like the in game music a lot too.

Endurion says ...

Looks very nice. I like the background effect, as in you need to fly lower to see the incoming obstacles better.

noonat says ...

Once I figured out that I WASN'T supposed to shoot the barrels, things got more fun. :) You should edit your entry and put those instructions here, I didn't realize it until I looked at your blog posts after playing for a few minutes.

So much is good about this game... music, sounds, and the visual look of it is awesome. Also... MONOCLE. The intro was awesome.

Gameplay is actually pretty fun once I realized I was just supposed to be dodging. I still couldn't figure out how to beat the level, though.

It would be more fun if you had a way to ... un-toxify things again. It's kind of pointless once you start getting hurt. Also, the background effect is quite cool but I think it was one of the things that most confused the gameplay for me. It doesn't look like you're moving downward at all because the background is static, so I thought people were shooting barrels up at me or something.

Frimkron says ...

I spent the first few minutes dodging the barrels in the background! But, to be fair, this is because I'm an idiot. Hey I was pretty good at it, though.

ExciteMike says ...

Neat! Like most games, though, it could use better explosions! I wasn't sure if I was actually hurting the boss or he was just time based or what.

jazmeister says ...

Pretty cool effects. Not sure what to do. Overall positive.

Hempuli says ...

Dang, pixel shaders. ;_;

Jonny D says ...

Needs some DirectX runtime thing... I don't feel like downloading 80 Mb right now. Maybe later.

agj says ...

Confusing background effects make for a rather trippy experience.

ondrew says ...

Once I understood what I should be doing it became fun.

The background effect was cool but for such a fast paced game it's a little too distracting.

sirGustav says ...

visually interesting, and kinda fun once I understood I should throw massive amounts of explosions at the barrels... :)

[cache: storing page]