Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Cavern Copter

by badlydrawnrod - Competition Entry

Save the scientists from the rising flood. Use WASD or the arrow keys to fly your helicopter.

My best score with all scientists saved: 295140 in 200.41 seconds.

To play the web version you must have the Unity web player installed.

Edit: added link to source.

Edit: I've seen some comments about the controls. I admit they're not easy, but a light touch is best.

Downloads and Links




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Comments (archive)

noonat says ...

SCIENCE MUST BE SAVED! Backstory, woot!

Unfortunately the controls were a bit too difficulty for me... copter seemed to over-swing a bit, and combined with only getting one try per run, made it really really hard to finish.

Endurion says ...

The controls are very sensitive. Somehow the game kept jerking in between with me usually ending up in the canyon walls.

Ariel Yust says ...

The helicopter control is bad... I can't pass that circle cliff after scientist 3 no matter how many times I try and I can't pick all the scientiests because I tend to crash into the cliffs... it seems the helicopter swings too much and keeps swinging even if I don't push any key...

if it was more accurate I would have had fun with it perhaps...

graphics are realy simple but the crashing looks better.

the menu is annoying... when I die I must move my hand and use the mouse to icon on top to start the game again... thats a problem because I use only the keyboard while playing so its just a simple burden... use keys next time =]

well I think you should add enemys better control, weapons and better cliifs with more room to fly throught them =]

but any way its a Good Work mate~! =]

zacaj says ...

Would be much better if it stopped turning...

gadlor says ...

You just have to be a little delicate with the controls. I didn't find all the scientists, but I like the challenge! Really solid overall. Maybe being shot at would be even better? :)

Maybe the people who are having trouble don't realize you can slow down...

smx says ...

.. 'nuff said about the controls...
It would be nice to have a shadow of the rotor on the ground, too, so you can better estimate the distance to the wall.
And some hints to the whereabouts of the scientists.

nilsf says ...

Shouldn't this be called Canyon Copter?

Wiering says ...

It was hard not to fly into the canyons. There should be a key to restart (instead of mouse). Other than that, nice game!

phren says ...

Would've been quite a lot of fun with tighter controls. Great small effects like the copter crash animation. Very nice game, other than the controls.

hroon says ...

I like the controls. It shouldn't be too easy to fly a helicopter through a cave.

afterthought says ...

Harder than the helicopters in Battlefield :P
I did get a feeling of accomplishment after getting the 4th scientist though... easier controls but a harder course might be a way to get the same challenge with less frustration?

ExciteMike says ...

Not a fan of the controls. Maybe if it were a smaller helicopter, it could still control that way and still be difficult, but be less frustrating?

mjau says ...

I wonder what happened to get those scientists in this situation.

Entar says ...

The controls are a little on the sluggish side. Better once I figured out I should use small taps at a time, but still.

sf17k says ...


The turning is acceleration-based with zero friction. To make a right turn, hold down <right> until *halfway through the turn*, then immediately press <left> for the same amount of time that you pressed right (or until you are no longer turning). It would be nice if friction decelerated your turning, but I suppose you're a helicopter, not a car.

Almost says ...

Controls are rather annoying. I understand how to work with it, it just isn't intuitive.

HybridMind says ...

Hmmm.. I got 7/8 scientists... and saw the 8th scientist after much searching.. but for some reason he was on the other side of a channel that was far to narrow.. damn! ;)

Some things that would have made this easier besides the slight control adjustments would be a scientist beacon radar to help with locating the little brainiacs. Also, perhaps a shadow of your blades spinning so you have a better sense of how wide your chopper is?

Fairly fun game as I played it 4 or 5 times trying to get better with the controls and attempting to actually rescue them.

Not really a cavern though... more like a canyon. ;)

sirGustav says ...

Some rotor-sound and a thanks-for-saving me would have also been great.

SpaceManiac says ...

A 3D twist on a concept that many other games share - fun, but not terribly creative.

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