Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Cavern Relics

by flashkick - Competition Entry

Use the arrow or WASD keys to move.
Press Up/W to jump.

This is an adventure type game where you control a person trying to do stuff. There's no win screen in this game, but you'll be notified when you win.

Hint: If you run into an area and it looks like you're in the middle of nowhere, you might want to backtrack until you're ready.

Downloads and Links




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Comments (archive)

Entar says ...

That was somewhat... odd. Kind of an interesting idea for part of a game, but odd.

Comtemno says ...

Another short game. The engine was buggy; the ideas were... some of them were good, some of them were meaningless (backwards text? please...). The graphics were the best part of the experience (as well as the odd effect in the nowhere).

Endurion says ...

Weird and short. Starting nice, but the secret thing is odd. Also, once you venture in the secret exit without all three relics you are pretty much stuck.

smx says ...

the relic disburdens you from the moonwalk power...

nice style on the character, why not the same on the tiles (more contrasty)?

doohan says ...

The bit where you get "sight beyond sight" gives me a bit of a headache. It was really hard to work out where I was going or what was happening. It also seemed to flicker as you fell in that bit.

Matt Thorson says ...

I thought the backwards text was lame too, until I got the relic that let me turn around. I thought that was funny/clever.

dock says ...

Wow, very imaginative start of the game :) I like it!

nilsf says ...

The backwards text the gets fixed when you get the power to look back is kind of funny.

Green Point says ...

You could write some posts about the development and post a link to the source code.

Wiering says ...

Normal ending achieved!

phren says ...

Weird game. :P The "field of view" thing was a bit too jittery in my opinion. Some original elements not found in other platformers here.

afterthought says ...

lol @ powerup that lets you look left
The sight beyond sight part was really confusing.

noonat says ...

I couldn't figure out how to get out of the first area. :( The music loop was way too short. I liked the creativity of the powerups though.

Jacob says ...

-Character looks awesome. Even though you said you cheated on the walk animation, still looks slick.
- Really like how you used debugging info as a gameplay element, and moonwalk as a gameplay element. Pretty clever and worked out.
- Interesting even though there is no real opponent / force of nature / conflict. Just exploring.
- Navigating around nearly blind is a bit frustrating.
- Not very much to do! :(

fydo says ...

Kinda strange, but pretty neato idea.

Almost says ...

not entirely intuitive. Interesting idea, but it seems there should've been a better way to discover that all is not as it seems.

erik says ...

The engine felt a bit rough. I was surprised when the lack of left facing animation was revealed as a game play element. The "powers" were clever ideas.

I found the end. Well, and end. The normal end? It seemed to imply that there was something more, but I couldn't find anything else.

philomory says ...

This is a pretty neat game, honestly. Still not sure which relic to trust regarding the potential for a hidden ending.

Liked the graphics a lot.

HybridMind says ...

Crazy experience. I like how one of the special powers let my sprite face both ways! That made me laugh pretty good. I actually really enjoyed this. It kept changing and the style of the game was so strange that it kept me interested. The music loop became really annoying since it was only like a 2 second loop near the end. I beat the game "without relying on the other relics" whatever that means. ;)

ondrew says ...

The turn around ability is priceless :). Made me laugh.

sirGustav says ...

I though the only-right player animation was a bug until I got the powerup :)

mklee says ...

Strange is the way to describe this game. Very strange.

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