Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Caves And Bombs

by erik - Competition Entry

More of a 10 hour effort than a 48 hour one. Too bad Saturday was a total write off.

I hope you enjoy the game. There is something like 10 levels.

Runs in Flash. Built with vim, MXMLC, Pixen and SFXR.

There is a much more polished post-compo version with 5 additional levels linked to from my journal.

Downloads and Links




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Comments (archive)

Gilvado says ...

Neat ideas for a puzzle game, but obviously lost steam as it reused the same mechanics. I think you should have made more 'huge chain reaction' maps. The one map of that was the most interesting.

Epitaph64 says ...

I enjoyed it, and played to the level just after the chain reaction of gasoline explosions. I would say the only thing that I didn't like was the movement of the player. It felt a little sluggish or something (I know that it had to be limited for the puzzle element, but it was annoying to me somehow) Other than that, I enjoyed what you put together; very suspenseful!

smx says ...

Simple concept, nicely executed.
Should have more puzzle-style levels like then one with the dozen canisters, and less chore as in the level after that.
Yeah, it's hard to come with good levels when time runs out, what about a new map pack?

jph says ...

Nice! a little more polish and it will be a popular flash game,. simple animation on the player,. nicer explosions and a few more sounds,.it's a fun and full game.

Doches says ...

Not a one-trick pony, which is what I expected. You had a couple of good puzzles in there -- some polish and this could be a successful game on kongregate or newgrounds.

gadlor says ...

yeah, the player stuck a little to the walls, but otherwise - a fine game, especially in that time frame.

nilsf says ...

Very fun little game, a little polish and it would be great.
Pushing the gasoline cans around was a bit tedious though especially near walls.

Objelisks says ...

Pretty fun game for only 10 hours. It was actually enjoyable to play.

Chris Zamanillo says ...

Brilliant level design, played this one for a while.

Endurion says ...

Lovely idea.

It's a shame that the latter levels are pretty much the same, just more tedious than before. Pushing the canister should be way faster. A few more elements for puzzley goodness should work wonders!

mjau says ...

Woohoo, super win! =)

A little rough around the edges, but it's fun. It's got a nice explorey feel, too. With bombs! You should polish it up and throw in a few more elements and such, it'd be good.

DrPetter says ...

I win! Some of the puzzles were kind of tricky, but the layout was a little bit unbalanced (some areas didn't really have any challenge to them). The first explosive barrel was rather annoying as it had to be pushed a long way. It was obviously fun enough to play through in its entirety.

Entar says ...

Cool game, it has potential. It could use one or two more items to spice things up.

fydo says ...

Pretty fun, nice execution. Kabam pow!

gimblll says ...

First impressions were in the "oh no" range, but after I got playing, it was pretty fun! The player controls were a bit off, but overall, good stuff and I managed to finish it too (which isn't ofthen with LD games :))

philomory says ...

Pretty fun little game! Not a ton going on, but it works, it was finished, and it made me think a little.

SpaceManiac says ...

Very fun, simple basic gameplay. I give it a thumbs up!

Almost says ...

Hey, I liked this game. I played the newer version as well, and it definitely benefited from the extra time. real pity you were short of time during the actual competition.

Interesting puzzles, and blowing stuff up with generic explosions is a plus in my book.

localcoder says ...

Simple but it works well. I think you may be able to tweak the player character movement to be more fluid and less prone to getting stuck on edges.

There are some nice puzzles.

HybridMind says ...

I had a good bit of fun beating this bomb puzzle game. I really liked the puzzles you came up with given your somewhat simple constraints. Very nice work. Give it some quicker player movement perhaps when walking around to make it not drag so bad. One aspect of slow player is the tension as you try to get away from your own bomb. I guess with a quicker player you could just shorten that fuse time... ;)

ondrew says ...

Nice idea. Most of the rooms are really nice puzzles.

Problem Machine says ...

Decent puzzles, though the collision was a little unforgiving. Sometimes slowed down with long explosion chains.

lexaloffle says ...

Nice level design, given the limited gameplay elements available. Good fun. I would have enjoyed it more if the collisions were more forgiving, and it didn't take so long to push the doom barrels around. Could be a great action puzzle game with throwable bombs that slide around, and explosions with shrapnel etc.

mklee says ...

Great effort especially for 10 hours! I really enjoyed how even though the interactions are really simple how you got pretty creative with the later puzzles. Awesome and I love the continued work you've done on this!

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