Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Shelter From the Rain

by Doches - Competition Entry

It is the year 20<near future>, and nuclear war is imminent. A shelter is constructed, deep in an underground cavern -- but you are not permitted inside. Your neighbors rage against the soldiers, or sob softly to themselves. But not you.

You have a shovel.

Dig out a shelter underground, and dodge falling ordnance as you hoard supplies for yourself. Try to dig all the way down to the cavern at the bottom to survive! Arrow keys move, space picks up/drops items.

NOTE: if you make it to the cavern, please submit your score under your LD username -- it'll make the leaderboards way more interesting. Thanks!

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Comments (archive)

sol_hsa says ...

Interesting concept, but there doesn't seem to be enough to do.

mjau says ...

Fullscreen mode doesn't work for me. It tells me to restart the game, but when I do, it's set back to off. Windowed resolution change works though.

Strange that movement repeats aboveground but not belowground (even in already dug tunnels). I wish it'd at least repeat in current tunnels.

I'm not sure what you have to do to get supplies counted in your total. Is it enough to bring them underground (far enough to not get exploded, though they don't seem to get destroyed..), or do you have to bring them close to the cavern? (I played the tutorial, but was killed .. don't know if there was more text to read there)

In other news, the inhabitants of the cavern learned to speak my language. This was apparently interesting. Interesting.

Great sound btw. What did you use to make it?

Stoney says ...

Quite innovative idea, but wouldn't it better to make it into a game with levels and "quests"? For example: Level 1: Collect food for one month; Level 2: Collect 10 parts, etc.

gadlor says ...

it's a little difficult coming back out of the cave to get anything, because you can't hold the down arrow to go down like you can sideways. otherwise? i have zero complaints. :)

jazmeister says ...

Love it. Found a bug where you could exit your cave without digging, not sure how.

ondrew says ...

Very nicely polished - graphics, sounds, music everything. However I didn't like, that there is no keyboard repeat on, which makes up press up up up up all the time.

I love how your webcam and screenshots in your timelapse are nonsychronized - I wish I could work while away from the computer :)

doohan says ...

Great game, music was really good too. Only complaint is the lack of key repeat when underground. Give you a sore hand after a while.

adam_smasher says ...

I love so much about this, even if I'm not sure that I'm playing it right.

nilsf says ...

Music and sound are really great.
The in game highscore is also a nice touch. Digging into the cave seemed a little buggy as you could easily get stuck. It took me a few tries to realise you had to dig to the lightbulb.
The menu screen is also quite nice.
The tutorial is a bit buggy, it worked the first time and after that it wouldn't reset.
All in all it's a great game.

Entar says ...

Cool idea, I like it. It's sort of a pain that after you scroll down by digging, you can't scroll up as far again. Would be cool to have smooth movement too. Also, falling is a little weird in the tunnels, and I would sometimes fall down when I didn't expect to, then dig to the side and waste energy. Otherwise, nice game, good music, I would like to see this developed more.

Comtemno says ...

Good game; although there doesn't seem to be a lot to do.

Endurion says ...

Dark scenario, but interesting.

There's a weird falling bug in the cave, where you would fall down a square when you wanted to walk left/right.

badlydrawnrod says ...


Objelisks says ...

Awesome game, but the gravity was kind of weird. I found it hard to make any kind of area that wasn't a single space wide.

noonat says ...

I liked the setting, the art, and the sound. the concept was really good. However, I was annoying by the controls (pressing up and down over and over). The lack of a distinct button for digging was frustrating; I was forever destroying my tunnels and making my food unreachable on accident when trying to move through my shelter.

erik says ...

Some great sound and visuals. It's a really neat idea, but it feels like it still needs work. With some polish I think this could be a lot of fun.

greencow says ...

scored 1500 by leaving the game alone for a while then cleaning up ;] a bit of challenge dodging missles, audio and visuals make an appropriately dark ambiance.

Ariel Yust says ...

A virus was found by Avast on this link :

type : Win32:Toal [Wrm]

HybridMind says ...

Really awesome game! Somehow I had missed this entry but better late than never... ;)

Firstly, I totally love the sound design and music on this one. Excellent work coming up with such great stuff during the weekend as it made the game a ton better.

Secondly, great concept. Despite the obvious absurdities present I am able to suspend my disbelief and work towards the goal of hoarding supplies and entertainment whilst avoiding a rain of terror from above.

I wish the keyboard worked a tad smoother as I often ran into slight quirks that would get me nuked. Also, great job creating a tutorial and leaderboards but I never did figure out what the weird black gear like things were. I figure the shiny circles where CDs or DVDs to help with the sanity meter. I also wasn't sure what the box with 'Ri' on it was. Seems I could eat that like food for energy.

Great work and I also enjoyed your comprehensive journal!

philomory says ...

A really intriguing gameplay idea, and I loved the music. Unfortunately, some buginess detracted from enjoyment of the game. Sprites sometimes misrendered, if facing left I would fall as if due to gravity, but not if facing right. Note entirely clear where you could or could not dig, or why.

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