Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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by gadlor - Competition Entry

Ahhhh! I just want to get this in on time. :)

It's been pretty good, actually! I got most of the gameplay finished that I wanted - the game is not especially hard, but it does more or less what I wanted to. I had a little more of a framework to use this time around, though, and a better idea of silly mistakes not to make.

As always, it's been a blaaaaaaaaast! And do let me know if anyone decides to go to level 4 to read the secret message. :)

I can't wait to look at everyone else's entries!

Downloads and Links




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Comments (archive)

Endurion says ...

This has some serious issue, somehow the imagery doesn't match with how the player behaves.

It starts with the title screen which seems compressed to the upper left part. The same during the game, the surface seems to be only in the upper part of the screen.

It's not really fair to vote as I can't play as it's intended.

jph says ...

I don't think it is working correctly here,. the players movements did not line up with the ground line? I assume they should, as I think I am falling throught the bottom for not having made some jumps,. but as the player is out of alighnment with the ground it is too hard to judge these. I do like the tune, and the idea,. thanks.

noonat says ...

Music was good, and it looked like you had a good concept. However, it fell apart in excecution for me, though. :(

Player didn't feel like he was moving fast enough compared to how high he jumps, and it wasn't clear to me what I was supposed to be doing most of the game. Creatures moved very fast considering how little you could see in front of you, and the attack was really difficult to hit things with.

Problem Machine says ...

Really cool music, but the terrain doesn't work properly for me so it's basically unplayable. Sorry :(

CodeJustin says ...

Couldn't get it to work mate, sorry

Almost says ...

graphics were pretty weak, and controls seemed clunky.

ondrew says ...

As it's probably in real life, the lightning is not much of a weapon :). Very hard to control.

Entar says ...

Cool concept, but like Endurion said, the visuals didn't seem to match up right, then I died.

DrPetter says ...

Gameplay is perhaps a bit too simple, but the music adds a lot of atmosphere. I died at the beginning of level 4 (?) where there was a huge pit (I held down the right arrow key and didn't have time to react)

Morre says ...

I really like the music. Gameplay-wise and graphics-wise, this is a pretty simple game. Going by your journal, you're generating and using slopes in an interesting way, which is nice. Sadly, that doesn't really shine through in the gameplay.

Cool blogging, you've put a lot of effort into it.

Well done :)

Jonny D says ...

I did beat it, but the ground was not visible... The music is good, but there's no sound. The secret message was cut off too (though I looked in the media folder to see it afterwards). Unique idea, but where were the caverns?

jovoc says ...

Nice start for a platformer. I absolutely loved the theme.

The music was a great touch, too. However the controls were pretty clunky, especially on the menu screens and stuff. I couldn't tell if the wind was just for decoration or if it was an enemy, it didn't seem to hurt me like the ghost. Health powerup (or at least reset heath at the end of the level) would have been nice, and allowed for more enemies.

I did manage to win(once I learned the trick to the ghosts -- just stop moving and hit ctrl and they always die). Starting over a pit in the last level was a dirty trick, but I did have fun.

Good job overall, with a bit of work on the playability and some more variety, could be a really fun game.

Sparky says ...

When I play this, the player seems to we walking along an invisible piece of terrain which is not the same as the terrain which I can see.

HybridMind says ...

I made it to the end! I must admit the opportunity to see a 'secret message' kept me somewhat more motivated... ;)

As quirky as the games control related physics (odd jumping, pesky collision / character bumping on the ground plane) were I was able to get used to it and win. I would sometimes lose a heart life though when no reapers were coming at me. The little flying books just seemed there for show I guess as well. I enjoyed the strange music and the instructions story was interesting to me regarding the premise of your game. Nice journal too!

badlydrawnrod says ...

Good musical theme - actually very good - but the gameplay needs more work.

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